public void SelectScene() { if (GetComponentInChildren <ScoreDisplay>().GetSelectedlevel() != "") { ActiveSceneManager.UnloadScene(currScene); ActiveSceneManager.LoadScene(GetComponentInChildren <ScoreDisplay>().GetSelectedlevel(), false); } }
// Start is called before the first frame update void Start() { ActiveSceneManager.LoadScene("MainMenu", true); }
//Method to be initiate a scene change public void SelectScene(string val) { ActiveSceneManager.UnloadScene(currScene); ActiveSceneManager.LoadScene(val, false); }