private void Start()
 {
     if (!AudioManager.Instance.IsPlaying("Menu Theme"))
     {
         AudioManager.Instance.FadeInSound("Menu Theme", 1f);
     }
     ActivePlayers.Reset();
 }
    public void Reset()
    {
        List <GameObject> players = GetComponentsInChildren <PlayerInput>().Select(p => p.gameObject).ToList();

        players.ForEach(p => DestroyPlayer(p));
        ActivePlayers.Reset();
        _players.Clear();
        _playersToRespawn.Clear();
    }