public string EndTurn() { ChangeActivePlayer(); bool IsCheck = Rules.IsCheck(GameBoard, ActivePlayer); bool IsStalemate = Rules.IsStalemate(GameBoard, ActivePlayer); if (IsCheck && IsStalemate) { GameStateMessage = ActivePlayer.GetOpposingColor().ToString() + " player won the game!"; } else if (IsCheck) { GameStateMessage = ActivePlayer.Color.ToString() + " is in check!"; } else if (IsStalemate) { GameStateMessage = "It's a draw..."; } else { GameStateMessage = ActivePlayer.Color.ToString() + " player's turn"; } storageHandler.UpdateGameState(ActivePlayer, GameStateMessage); return(GameStateMessage); }