public void UpdateTextureLabels() { Segment seg = ActiveLevel.GetSelectedSegment(); sliderLabelPathfinding.Enabled = sliderLabelDark.Enabled = sliderLabelExitSegment.Enabled = (seg != null); if (seg != null) { sliderLabelPathfinding.ValueText = seg.m_pathfinding.ToString(); sliderLabelExitSegment.ValueText = seg.m_exit_segment_type.ToString(); sliderLabelDark.ValueText = seg.m_dark ? "YES" : "NO"; Side s = ActiveLevel.GetSelectedSide(); sliderLabelSplitPlaneOrder.Enabled = (s != null); if (s != null) { label_texture_name.Text = s.tex_name; slider_deformation_height.ValueText = Utility.ConvertFloatTo2Dec(s.deformation_height); sliderLabelSplitPlaneOrder.ValueText = (s.chunk_plane_order == -1) ? "OFF" : s.chunk_plane_order.ToString(); // Cave preset button_cave1.BackColor = (s.deformation_preset == 0 ? Color.Yellow : SystemColors.Control); button_cave2.BackColor = (s.deformation_preset == 1 ? Color.Yellow : SystemColors.Control); button_cave3.BackColor = (s.deformation_preset == 2 ? Color.Yellow : SystemColors.Control); button_cave4.BackColor = (s.deformation_preset == 3 ? Color.Yellow : SystemColors.Control); } } }
public void Tick(float deltaTime) { if (CanTick) { ActiveLevel?.Tick(deltaTime); } }
public void Generate() { var randomLevels = new ActiveLevel[numberOfLevels]; for (int i = 0; i < numberOfLevels; i++) { randomLevels[i] = RandomLevel(); } GetComponent <LevelList>().Display(randomLevels); }
private void OnFocusChanged(EngineFocusChangeMessage msg) { if (msg.NewFocusState) { ActiveLevel?.OnGameResume(); } else { ActiveLevel?.OnGamePause(); } }
/// <summary> /// Loads the given level. /// </summary> /// <param name="level"></param> public void LoadLevel([NotNull] Level level) { ActiveLevel?.OnGameEnd(); ActiveLevel?.ShutdownLevel(); ActiveLevel = level; level.LevelID = ++LevelIDCounter; level.Loaded = true; level.OnLevelLoad(); level.Ticking = true; }
void UpdateActiveDecalLabels() { var d = ActiveLevel.GetSelectedDecal(ActiveDocument.m_decal_active); bool applied = d != null && d.Applied; label_decal_alignment.Text = "Align: " + (applied ? d.align.ToString() : ""); slider_decal_rotation.ValueText = applied ? (d.rotation * 45).ToString() : ""; label_decal_mirror.Text = "Mirror: " + (applied ? d.mirror.ToString() : ""); slider_decal_repeat_u.ValueText = applied ? (d.repeat_u > 0 ? d.repeat_u.ToString() : "MAX") : ""; slider_decal_repeat_v.ValueText = applied ? (d.repeat_v > 0 ? d.repeat_v.ToString() : "MAX") : ""; slider_decal_offset_u.ValueText = applied ? (d.offset_u.ToString() + "/4") : ""; slider_decal_offset_v.ValueText = applied ? (d.offset_v.ToString() + "/4") : ""; label_decal_clip_up.Text = applied ? d.clip[(int)EdgeOrder.UP].ToString() : ""; label_decal_clip_down.Text = applied ? d.clip[(int)EdgeOrder.DOWN].ToString() : ""; label_decal_clip_left.Text = applied ? d.clip[(int)EdgeOrder.LEFT].ToString() : ""; label_decal_clip_right.Text = applied ? d.clip[(int)EdgeOrder.RIGHT].ToString() : ""; // Enable/disable controls based on active decal label_decal_alignment.Enabled = label_decal_mirror.Enabled = slider_decal_rotation.Enabled = slider_decal_repeat_u.Enabled = slider_decal_repeat_v.Enabled = slider_decal_offset_u.Enabled = slider_decal_offset_v.Enabled = button_preset_adj_lr.Enabled = button_preset_adj_ud.Enabled = button_preset_avg_lr.Enabled = button_preset_avg_ud.Enabled = button_preset_none.Enabled = button_preset_whole.Enabled = applied; }
private void OpenLevels(object sender, EventArgs e) { string[] lines = File.ReadAllLines(@"sudoku\levels\levels.txt"); List <string> Levels = new List <string> { }; List <string> Elevels = new List <string> { }; List <string> Mlevels = new List <string> { }; List <string> Hlevels = new List <string> { }; List <string> Exlevels = new List <string> { }; bool level = false; bool easy = false; bool medium = false; bool hard = false; bool expert = false; foreach (string line in lines) { if (level) { if (easy) { Elevels.Add(line); } else if (medium) { Mlevels.Add(line); } else if (hard) { Hlevels.Add(line); } else if (expert) { Exlevels.Add(line); } Levels.Add(line); level = false; } try { if (line.Substring(0, 5) == "Level") { level = true; } easy = false; medium = false; hard = false; expert = false; if (line.Substring(9, 1) == "0") { easy = true; } else if (line.Substring(9, 1) == "1") { medium = true; } else if (line.Substring(9, 1) == "2") { hard = true; } else if (line.Substring(9, 1) == "3") { expert = true; } } catch { } } // In list Levels is loaded all available levels /*string ActiveLevel = Levels[1];*/ string ActiveLevel; Random index = new Random(); if (difficulty == "easy") { ActiveLevel = Elevels[index.Next(0, Elevels.Count)]; } else if (difficulty == "medium") { ActiveLevel = Mlevels[index.Next(0, Mlevels.Count)]; } else if (difficulty == "hard") { ActiveLevel = Hlevels[index.Next(0, Hlevels.Count)]; } else { ActiveLevel = Exlevels[index.Next(0, Exlevels.Count)]; } List <string> setup = ActiveLevel.Split(',').ToList(); sbyte i = 0; foreach (Control c in this.Controls) { Button button = c as Button; try { c.Text = setup[i]; if (c.Text == "0") { c.Text = ""; } else { btnLabels.Add(button); } i++; } catch { } } }
private void OnEngineShutdown(EngineShutdownMessage msg) { ActiveLevel?.OnGameEnd(); ActiveLevel?.ShutdownLevel(); }
private void button_texture_snap4_Click(object sender, EventArgs e) { ActiveLevel.UVSnapToFraction(4); ActiveDocument.RefreshGeometry(); }
private void button_texture_default_map_Click(object sender, EventArgs e) { ActiveLevel.UVDefaultMapMarkedSides(); ActiveDocument.RefreshGeometry(); }
private void button_texture_center_v_Click(object sender, EventArgs e) { ActiveLevel.UVCenterV(); ActiveDocument.RefreshGeometry(); }
private void button_align_marked_Click(object sender, EventArgs e) { ActiveLevel.UVAlignToSide(); ActiveDocument.RefreshGeometry(); }
private void button_texture_planar_z_Click(object sender, EventArgs e) { ActiveLevel.UVPlanarMapMarkedSides(Axis.Z); ActiveDocument.RefreshGeometry(); }