Esempio n. 1
0
    public override void Initialize(Toolset toolSet)
    {
        base.Initialize(toolSet);

        affectedPartsCounter = ActiveItem.GetComponent <TextMeshPro>();
        PlacementReferences.AffectedParts = startAffectedParts;
        affectedPartsCounter.text         = PlacementReferences.AffectedParts.ToString();
    }
    public void UpdateUI()
    {
        /* Update health. */
        if (healthPanel != null)
        {
            Image[]      _hpImages = healthPanel.GetComponentsInChildren <Image>();
            List <Image> hpImages  = new List <Image>(_hpImages);
            hpImages.RemoveAt(0);
            if (hpImages.Count > Mathf.Ceil(maxHealth / 2f))
            {
                int newMax = (int)Mathf.Ceil(maxHealth / 2f);
                Debug.Log(newMax);
                Debug.Log(hpImages.Count - 1);
                for (int i = hpImages.Count - 1; newMax <= i; i--)
                {
                    Debug.Log("i: " + i);
                    Destroy(hpImages[i].gameObject);
                    hpImages.RemoveAt(i);
                }
            }
            else if (hpImages.Count < Mathf.Ceil(maxHealth / 2f))
            {
                int newMax = (int)Mathf.Ceil(maxHealth / 2f);
                for (int i = hpImages.Count; i < newMax; i++)
                {
                    Image hpImage = Instantiate <Image>(healthImagePrefab, healthPanel);
                    hpImage.rectTransform.Translate(
                        Vector2.right * i * hpImage.rectTransform.rect.width);
                    hpImages.Add(hpImage);
                }
            }
            int index = 0;
            for (; index < health / 2; index++)
            {
                Image hpImage = hpImages[index];
                hpImage.sprite = healthSprites[2];
            }
            if (health % 2 == 1)
            {
                Image hpImage = hpImages[index++];
                hpImage.sprite = healthSprites[1];
            }
            for (; index < maxHealth / 2; index++)
            {
                Image hpImage = hpImages[index];
                hpImage.sprite = healthSprites[0];
            }
        }
        /* Update keys. */
        if (keyText != null)
        {
            keyText.text = keyCount.ToString("00");
        }
        /* Update bombs. */
        if (bombText != null)
        {
            bombText.text = bombCount.ToString("00");
        }
        /* Update active item. */
        if (activeItemImage != null && activeItemChargeBar != null)
        {
            if (activeItem == null)
            {
                activeItemImage.gameObject.SetActive(false);
                activeItemChargeBar.gameObject.SetActive(false);
            }
            else
            {
                activeItemImage.gameObject.SetActive(true);

                activeItemImage.sprite = activeItem.GetComponent <SpriteRenderer>().sprite;
                if (activeItem is DiscreteActiveItem)
                {
                    DiscreteActiveItem dActiveItem = activeItem as DiscreteActiveItem;
                    activeItemChargeBar.gameObject.SetActive(true);
                    activeItemChargeBar.maxValue     = dActiveItem.maxCharge;
                    activeItemChargeBar.wholeNumbers = true;
                    activeItemChargeBar.value        = dActiveItem.Charge;
                }
                else
                {
                    activeItemChargeBar.gameObject.SetActive(false);
                }
            }
        }
    }