void Start() { GameEventManager.Initialize(); mBags = new List <Bag>(2); mBoard = mBoardObject.GetComponent <Board>(); mBoard.Initialize(kBoardSize); // Init shared game data. BoardController boardController = mBoard.Controller; Debug.Log("board controller " + boardController.ToString()); DominoGenerator generator = new DominoGenerator(boardController.StartPosition, mDominoObject); Debug.Log("board controller" + generator.ToString()); GamePlayManager.Initialize(); GamePlayManager.Instance.Init(generator, mBoard.Controller, mDominoObject); // init draw bags { Bag bag = new Bag(kNumSlots, mBoard.Controller.Size, true); for (int i = 0; i < kNumSlots; i++) { Domino d = GamePlayManager.Instance.GetNextDomino(); d.EnableGraphics(mBoard.Controller.Size); bag.AddDomino(d); } mBags.Add(bag); } { Bag bag = new Bag(kNumSlots, mBoard.Controller.Size, false); for (int i = 0; i < kNumSlots; i++) { Domino d = GamePlayManager.Instance.GetNextDomino(); d.EnableGraphics(mBoard.Controller.Size); d.UpdateDominoLocation(mBoard.Controller.Size); bag.AddDomino(d); } mBags.Add(bag); } ActiveDomino = GamePlayManager.Instance.GetNextDomino().GetComponent <Domino>(); if (mActiveDomino != null) { mActiveDomino.MakeActive(); } mDominos.Add(ActiveDomino); ActiveDomino.EnableGraphics(mBoard.Controller.Size); ActiveDomino.SetHighlight(HighLightMode.Active); }
void HandleDown(Vector2 mousePoint) { HideHintIfVisible(); // For debug. Remove. //if (mousePoint.x > 300 && mousePoint.y > 200) { // PlaceAnyDomino(); // return; //} // Clicked inside board and there is an active domino. if (mBoard.Contains(mousePoint) && (ActiveDomino != null)) { Debug.Log("Inside Board Limits and Active Domino - begin dragging"); if (ActiveDomino.Contains(mousePoint)) { Debug.Log("Board contains mouse point"); // mIsDragging = true; } } else if (ActiveDomino == null && GamePlayManager.Instance.Player1Playing && mBags[0].Contains(mousePoint)) { Debug.Log("Inside Bag Limits and Active Domino - begin dragging"); ActiveDomino = mBags[0].GetSelection(mousePoint); mBags[0].RemoveDomino(ActiveDomino); mDominos.Add(ActiveDomino); // mIsDragging = true; ActiveDomino.SetHighlight(HighLightMode.Active); } else if (ActiveDomino == null && (!GamePlayManager.Instance.Player1Playing) && mBags[1].Contains(mousePoint)) { Debug.Log("Inside Bag Limits and Active Domino - begin dragging"); ActiveDomino = mBags[1].GetSelection(mousePoint); mBags[1].RemoveDomino(ActiveDomino); mDominos.Add(ActiveDomino); // mIsDragging = true; ActiveDomino.SetHighlight(HighLightMode.Active); } }