public override void Draw(IDrawContext context) { context.Draw(background, Vector2.Zero, Color.White); foreach (var wp in WeaponPods) { wp.Draw(context); } foreach (var wave in Waves) { wave.Draw(context); } if (Globals.ShowPaths) { foreach (var path in settings.Paths) { DrawPath(context, path); } } DrawHeader(context); ActiveDialog?.Draw(context); base.Draw(context); }