public override void Load() { sndButtonOver = new FMODSound(FMODSystem, "Content/Triple Thunder/Menus/SFX/Button Over.wav"); sndButtonClick = new FMODSound(FMODSystem, "Content/Triple Thunder/Menus/SFX/Button Click.wav"); fntText = Content.Load <SpriteFont>("Fonts/Arial10"); sprBackground = Content.Load <Texture2D>("Triple Thunder/Menus/Character Select/Background"); CharacterBackground = new AnimatedSprite(Content, "Triple Thunder/Menus/Character Select/Character Background", Vector2.Zero, 0, 1, 4); CancelButton = new InteractiveButton(Content, "Triple Thunder/Menus/Common/Cancel Button", new Vector2(508, 510), OnButtonOver, Cancel); OKButton = new InteractiveButton(Content, "Triple Thunder/Menus/Common/OK Button", new Vector2(590, 510), OnButtonOver, Confirm); foreach (string ActiveCharacterPath in Directory.EnumerateFiles("Content/Units/Triple Thunder/Characters")) { string ActiveCharacter = ActiveCharacterPath.Remove(0, 40); ActiveCharacter = ActiveCharacter.Remove(ActiveCharacter.Length - 4); CharacterInfo NewCharacterInfo = new CharacterInfo(ActiveCharacter, Content.Load <Texture2D>("Triple Thunder/Menus/Character Select/" + ActiveCharacter), Content.Load <Texture2D>("Triple Thunder/Menus/Character Select/" + ActiveCharacter + " Portrait")); ListCharacterInfo.Add(NewCharacterInfo); if (ActivePlayer.Equipment.CharacterType == ActiveCharacter) { SelectedCharacterInfo = NewCharacterInfo; } } }
public override void Load() { #region Ressources sndBGM = new FMODSound(FMODSystem, "Content/Triple Thunder/Menus/Music/Wait Room.mp3"); sndBGM.SetLoop(true); sndBGM.PlayAsBGM(); sndButtonOver = new FMODSound(FMODSystem, "Content/Triple Thunder/Menus/SFX/Button Over.wav"); sndButtonClick = new FMODSound(FMODSystem, "Content/Triple Thunder/Menus/SFX/Button Click.wav"); fntText = Content.Load <SpriteFont>("Fonts/Arial10"); sprBackground = Content.Load <Texture2D>("Triple Thunder/Menus/Wait Room/Background Mission"); sprHostText = Content.Load <Texture2D>("Triple Thunder/Menus/Wait Room/Player Host Text"); sprReadyText = Content.Load <Texture2D>("Triple Thunder/Menus/Wait Room/Player Ready Text"); DicCharacterIconByName = new Dictionary <string, Texture2D>(); foreach (string ActiveCharacterPath in Directory.EnumerateFiles("Content/Triple Thunder/Menus/Wait Room/Character Icons/", "*")) { string ActiveCharacter = ActiveCharacterPath.Remove(0, 55); ActiveCharacter = ActiveCharacter.Remove(ActiveCharacter.Length - 4); DicCharacterIconByName.Add(ActiveCharacter, Content.Load <Texture2D>("Triple Thunder/Menus/Wait Room/Character Icons/" + ActiveCharacter)); } sprActivePlayerIcon = DicCharacterIconByName["Jack"]; ChangeRoomNameButton = new InteractiveButton(Content, "Triple Thunder/Menus/Wait Room/Change Room Name Button", new Vector2(350, 17), OnButtonOver, null); CharacterSelectButton = new InteractiveButton(Content, "Triple Thunder/Menus/Wait Room/Character Select Button", new Vector2(678, 160), OnButtonOver, OpenCharacterSelectScreen); ActivateItemButton = new InteractiveButton(Content, "Triple Thunder/Menus/Wait Room/Activate Item Button", new Vector2(628, 202), OnButtonOver, null); InviteButton = new InteractiveButton(Content, "Triple Thunder/Menus/Wait Room/Invite Button", new Vector2(490, 30), OnButtonOver, null); QuestEasyButton = new InteractiveButton(Content, "Triple Thunder/Menus/Wait Room/Quest Easy Button", new Vector2(230, 67), OnButtonOver, OnEasySelected); QuestNormalButton = new InteractiveButton(Content, "Triple Thunder/Menus/Wait Room/Quest Normal Button", new Vector2(340, 67), OnButtonOver, OnNormalSelected); QuestHardButton = new InteractiveButton(Content, "Triple Thunder/Menus/Wait Room/Quest Hard Button", new Vector2(480, 67), OnButtonOver, OnHardSelected); ReadyButton = new InteractiveButton(Content, "Triple Thunder/Menus/Wait Room/Ready Button", new Vector2(680, 500), 8, OnButtonOver, Ready); StartButton = new InteractiveButton(Content, "Triple Thunder/Menus/Wait Room/Start Button", new Vector2(680, 500), OnButtonOver, StartGame); BackToLobbyButton = new InteractiveButton(Content, "Triple Thunder/Menus/Common/Back To Lobby", new Vector2(678, 565), "Triple Thunder/Menus/Common/Back Arrow Icon", new Vector2(-86, 0), 6, OnButtonOver, ReturnToLobby); PlayerInfo = new AnimatedSprite(Content, "Triple Thunder/Menus/Wait Room/Player Info", new Vector2(0, 0), 0, 1, 3); PlayerInfoOutline = new AnimatedSprite(Content, "Triple Thunder/Menus/Wait Room/Player Info Outline", new Vector2(0, 0), 0, 1, 4); PlayerInfoOutline.SetFrame(2); QuestButton = new AnimatedSprite(Content, "Triple Thunder/Menus/Wait Room/Quest Button", new Vector2(0, 0), 0, 1, 3); QuestOutlineButton = new AnimatedSprite(Content, "Triple Thunder/Menus/Wait Room/Quest Button Outline", new Vector2(0, 0), 0, 1, 4); QuestOutlineButton.SetFrame(2); QuestEasyButton.CanBeChecked = true; QuestNormalButton.CanBeChecked = true; QuestHardButton.CanBeChecked = true; IsHost = false; foreach (Player ActivePlayer in Room.GetLocalPlayers()) { if (ActivePlayer.IsHost()) { IsHost = true; } } if (IsHost) { ArrayMenuButton = new InteractiveButton[] { ChangeRoomNameButton, CharacterSelectButton, ActivateItemButton, InviteButton, QuestEasyButton, QuestNormalButton, QuestHardButton, BackToLobbyButton, StartButton, }; } else { ArrayMenuButton = new InteractiveButton[] { ChangeRoomNameButton, CharacterSelectButton, ActivateItemButton, InviteButton, QuestEasyButton, QuestNormalButton, QuestHardButton, BackToLobbyButton, ReadyButton, }; } #endregion ChangeDifficulty(Room.CurrentDifficulty); if (IsHost) { UpdateSelectedMission(ListMissionInfo[0]); } else if (string.IsNullOrEmpty(Room.MapPath)) { UpdateSelectedMap(Room.CurrentDifficulty, ListMissionInfo[0].MissionPath); } else { UpdateSelectedMap(Room.CurrentDifficulty, Room.MapPath); } foreach (Player ActivePlayer in Room.ListRoomPlayer) { ActivePlayer.CharacterPreview = new RobotAnimation("Players/" + ActivePlayer.Equipment.CharacterType, null, Vector2.Zero, 0, new PlayerEquipment(), new MuteSFXGenerator(), new List <Weapon>()); } }
public override void Load() { #region Ressources sndBGM = new FMODSound(FMODSystem, "Content/Triple Thunder/Menus/Music/Wait Room.mp3"); sndBGM.SetLoop(true); sndBGM.PlayAsBGM(); sndButtonOver = new FMODSound(FMODSystem, "Content/Triple Thunder/Menus/SFX/Button Over.wav"); sndButtonClick = new FMODSound(FMODSystem, "Content/Triple Thunder/Menus/SFX/Button Click.wav"); fntText = Content.Load <SpriteFont>("Fonts/Arial10"); sprBackground = Content.Load <Texture2D>("Triple Thunder/Menus/Wait Room/Background Battle"); fntTest = Content.Load <Texture2D>("Triple Thunder/HUD/Menus/Numbers White"); sprHostText = Content.Load <Texture2D>("Triple Thunder/Menus/Wait Room/Player Host Text"); sprReadyText = Content.Load <Texture2D>("Triple Thunder/Menus/Wait Room/Player Ready Text"); sprTeamSeparatorBlue = Content.Load <Texture2D>("Triple Thunder/Menus/Wait Room/Team Separator Blue"); sprTeamSeparatorRed = Content.Load <Texture2D>("Triple Thunder/Menus/Wait Room/Team Separator Red"); DicCharacterIconByName = new Dictionary <string, Texture2D>(); foreach (string ActiveCharacterPath in Directory.EnumerateFiles("Content/Triple Thunder/Menus/Wait Room/Character Icons/", "*")) { string ActiveCharacter = ActiveCharacterPath.Remove(0, 55); ActiveCharacter = ActiveCharacter.Remove(ActiveCharacter.Length - 4); DicCharacterIconByName.Add(ActiveCharacter, Content.Load <Texture2D>("Triple Thunder/Menus/Wait Room/Character Icons/" + ActiveCharacter)); } sprActivePlayerIcon = DicCharacterIconByName["Jack"]; ChangeRoomNameButton = new InteractiveButton(Content, "Triple Thunder/Menus/Wait Room/Change Room Name Button", new Vector2(350, 17), OnButtonOver, null); CharacterSelectButton = new InteractiveButton(Content, "Triple Thunder/Menus/Wait Room/Character Select Button", new Vector2(678, 160), OnButtonOver, OpenCharacterSelectScreen); ActivateItemButton = new InteractiveButton(Content, "Triple Thunder/Menus/Wait Room/Activate Item Button", new Vector2(625, 250), OnButtonOver, null); WeaponLimitButton = new InteractiveButton(Content, "Triple Thunder/Menus/Wait Room/Weapon Limit Button", new Vector2(727, 250), OnButtonOver, null); MapSelectButton = new InteractiveButton(Content, "Triple Thunder/Menus/Wait Room/Map Select Button", new Vector2(675, 416), OnButtonOver, OpenMapSelectScreen); MapTextOverlay = Content.Load <Texture2D>("Triple Thunder/Menus/Wait Room/Map Text"); MapStar = Content.Load <Texture2D>("Triple Thunder/Menus/Wait Room/Map Star"); MapLevelCategory = new AnimatedSprite(Content, "Triple Thunder/Menus/Wait Room/Map Level", new Vector2(0, 0), 0, 1, 3); ModeSelectButton = new InteractiveButton(Content, "Triple Thunder/Menus/Wait Room/Mode Select Arrows", new Vector2(698, 207), OnButtonOver, OpenModeSelectScreen); ModeSelectTextButton = new AnimatedSprite(Content, "Triple Thunder/Menus/Wait Room/Mode Select Text", new Vector2(697, 209), 0, 1, 3); MatchTypeButton = new InteractiveButton(Content, "Triple Thunder/Menus/Wait Room/Match Type Team Button", new Vector2(100, 67), OnButtonOver, null); RedTeamButton = new InteractiveButton(Content, "Triple Thunder/Menus/Wait Room/Red Team Button", new Vector2(215, 65), OnButtonOver, RedTeamSelected); RedTeamButton.CanBeChecked = true; BlueTeamButton = new InteractiveButton(Content, "Triple Thunder/Menus/Wait Room/Blue Team Button", new Vector2(300, 65), OnButtonOver, BlueTeamSelected); BlueTeamButton.CanBeChecked = true; RedTeamButton.Select(); KillPlusButton = new InteractiveButton(Content, "Triple Thunder/Menus/Wait Room/Plus Button", new Vector2(638, 300), OnButtonOver, KillPlus); KillMinusButton = new InteractiveButton(Content, "Triple Thunder/Menus/Wait Room/Minus Button", new Vector2(752, 300), OnButtonOver, KillMinus); TimePlusButton = new InteractiveButton(Content, "Triple Thunder/Menus/Wait Room/Plus Button", new Vector2(638, 324), OnButtonOver, TimePlus); TimeMinusButton = new InteractiveButton(Content, "Triple Thunder/Menus/Wait Room/Minus Button", new Vector2(752, 324), OnButtonOver, TimeMinus); InviteButton = new InteractiveButton(Content, "Triple Thunder/Menus/Wait Room/Invite Button", new Vector2(490, 30), OnButtonOver, null); ReadyButton = new InteractiveButton(Content, "Triple Thunder/Menus/Wait Room/Ready Button", new Vector2(450, 66), 8, OnButtonOver, Ready); StartButton = new InteractiveButton(Content, "Triple Thunder/Menus/Wait Room/Start Button", new Vector2(450, 66), OnButtonOver, StartGame); BackToLobbyButton = new InteractiveButton(Content, "Triple Thunder/Menus/Common/Back To Lobby", new Vector2(678, 565), "Triple Thunder/Menus/Common/Back Arrow Icon", new Vector2(-86, 0), 6, OnButtonOver, ReturnToLobby); PlayerInfo = new AnimatedSprite(Content, "Triple Thunder/Menus/Wait Room/Player Info", new Vector2(0, 0), 0, 1, 3); PlayerInfoOutline = new AnimatedSprite(Content, "Triple Thunder/Menus/Wait Room/Player Info Outline", new Vector2(0, 0), 0, 1, 4); PlayerInfoOutline.SetFrame(2); UpdateReadyOrHost(); #endregion UpdateRoomSubtype(Room.RoomSubtype); Room.MapPath = "Random"; sprMapImage = Content.Load <Texture2D>("Triple Thunder/Menus/Wait Room/Map Icons/Random"); if (OnlineClient != null && OnlineClient.IsConnected) { DirectoryInfo MapDirectory = new DirectoryInfo(Content.RootDirectory + "/Maps/Triple Thunder/Battle/"); FileInfo[] ArrayMapFile = MapDirectory.GetFiles("*.ttm"); Random Random = new Random(); string FileName = ArrayMapFile[Random.Next(ArrayMapFile.Length)].Name; FileName = FileName.Remove(FileName.Length - 4); OnlineClient.Host.Send(new AskChangeMapScriptClient(Room.CurrentDifficulty, "Battle/" + FileName)); } foreach (Player ActivePlayer in Room.ListRoomPlayer) { ActivePlayer.CharacterPreview = new RobotAnimation("Players/" + ActivePlayer.Equipment.CharacterType, null, Vector2.Zero, 0, new PlayerEquipment(), new MuteSFXGenerator(), new List <Weapon>()); } }