Esempio n. 1
0
        public static string Bulid(HttpContext context)
        {
            bool     value   = false;
            string   message = "Fail!";
            XElement result  = new XElement("Result");

            try
            {
                using (ActiveBussiness db = new ActiveBussiness())
                {
                    ActiveInfo[] infos = db.GetAllActives();
                    foreach (ActiveInfo info in infos)
                    {
                        result.Add(FlashUtils.CreateActiveInfo(info));
                    }

                    value   = true;
                    message = "Success!";
                }
            }
            catch (Exception ex)
            {
                log.Error("Load Active is fail!", ex);
            }

            result.Add(new XAttribute("value", value));
            result.Add(new XAttribute("message", message));

            return(csFunction.CreateCompressXml(context, result, "ActiveList", true));
        }
Esempio n. 2
0
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            int    activeID = packet.ReadInt();
            string awardID  = packet.ReadString();
            string msg      = "ActivePullDownHandler.Fail";

            using (ActiveBussiness db = new ActiveBussiness())
            {
                int result = db.PullDown(activeID, awardID, client.Player.PlayerCharacter.ID, ref msg);
                if (result == 0)
                {
                    client.Out.SendMailResponse(client.Player.PlayerCharacter.ID, eMailRespose.Receiver);
                }
                if (msg != "ActiveBussiness.Msg0")
                {
                    client.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation(msg));
                }
                else
                {
                    client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation(msg));
                }
            }

            return(0);
        }