// Start is called before the first frame update
 void Start()
 {
     itemActivatorObject = GameObject.Find("WorldGenerator");
     activationScript    = itemActivatorObject.GetComponent <ItemActivator>();
     item = new ActivatorItem {
         item = this.gameObject, itemPos = transform.position
     };
     StartCoroutine("AddToList");
 }
Esempio n. 2
0
 public void deRegister(ActivatorItem item)
 {
     activatorItems.Remove(item);
 }
Esempio n. 3
0
 public void Register(ActivatorItem item)
 {
     activatorItems.Add(item);
 }