// public GameObject FakePlayer; // public Transform ThePlayer; // public Transform Face; // public Transform CloningPoint1; // public Transform CloningPoint2; // public Transform CloningPoint3; // public GameObject Watchyeah; // public ParticleSystem Smoke; // public Material Ghost; // public Material Normal; void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { ActivateWatchAbility AAW = GameObject.Find("Activate the watch ability").GetComponent <ActivateWatchAbility>(); AAW.enabled = true; print("calmmmm"); Light_Hold_Blue LHBY = GameObject.FindWithTag("FlashLight").GetComponent <Light_Hold_Blue>(); LHBY.enabled = false; ActivateWatchAbilityTwo_Liban LYPTO = GameObject.Find("Activate second watch ability").GetComponent <ActivateWatchAbilityTwo_Liban>(); LYPTO.enabled = true; Stun_Light_Liban STGH = GameObject.FindWithTag("FlashLight").GetComponent <Stun_Light_Liban>(); STGH.enabled = false; } }
IEnumerator StartTheFirstAbility() { freeze = true; Drone_First_Ability_Liban F2367 = GameObject.Find("Activate Drone first ability").GetComponent <Drone_First_Ability_Liban>(); F2367.enabled = true; ActivateWatchAbility ERT = GameObject.Find("Activate the watch ability").GetComponent <ActivateWatchAbility>(); ERT.enabled = false; Drone_Second_ability_Liban SECSEC = GameObject.Find("Activate Drone second ability").GetComponent <Drone_Second_ability_Liban>(); SECSEC.enabled = false; EnemyFrozenText.gameObject.SetActive(true); TheAmazingDrone.GetComponent <BoxCollider>().enabled = true; TheAmazingDrone.GetComponent <BoxCollider>().size = new Vector3(SizeX, SizeY, SizeZ); yield return(new WaitForSeconds(10.0f)); freeze = false; ActivateWatchAbility TYU = GameObject.Find("Activate the watch ability").GetComponent <ActivateWatchAbility>(); TYU.enabled = true; TheAmazingDrone.GetComponent <BoxCollider>().size = new Vector3(OriginalSizeX, OriginalSizeY, OriginalSizeZ); EnemyFrozenText.gameObject.SetActive(false); DAENEMY1.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.None; DAENEMY2.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.None; Drone_Second_ability_Liban RTY = GameObject.Find("Activate Drone second ability").GetComponent <Drone_Second_ability_Liban>(); RTY.enabled = true; yield return(new WaitForSeconds(5.5f)); Drone_First_Ability_Liban PDFG = GameObject.Find("Activate Drone first ability").GetComponent <Drone_First_Ability_Liban>(); PDFG.enabled = true; }
IEnumerator ActivateTheCLONES() { TheWatchYeah.GetComponent <MeshRenderer>().enabled = false; TheWatchYeah.GetComponent <BoxCollider>().enabled = false; GameObject Clone1 = Instantiate(TheFakePlayer, ACloningPoint1.position, ACloningPoint1.rotation); GameObject Clone2 = Instantiate(TheFakePlayer, ACloningPoint2.position, ACloningPoint2.rotation); GameObject Clone3 = Instantiate(TheFakePlayer, ACloningPoint3.position, ACloningPoint3.rotation); GameObject Clone4 = Instantiate(TheFakePlayer, ACloningPoint4.position, ACloningPoint4.rotation); // TheSmoke.gameObject.SetActive(true); ActivateWatchAbility ACVB = GameObject.Find("Activate the watch ability").GetComponent <ActivateWatchAbility>(); ACVB.enabled = false; //Light_Hold_Blue BBBB2 = GameObject.FindWithTag("FlashLight").GetComponent<Light_Hold_Blue>(); //BBBB2.enabled = false; //ActivateWatchAbilityTwo_Liban CVBNM = GameObject.Find("Activate second watch ability").GetComponent<ActivateWatchAbilityTwo_Liban>(); //CVBNM.enabled = false; yield return(new WaitForSeconds(5.0f)); Destroy(Clone1); Destroy(Clone2); Destroy(Clone3); Destroy(Clone4); //Light_Hold_Blue BBBB3 = GameObject.Find("torcia").GetComponent<Light_Hold_Blue>(); //BBBB3.enabled = true; yield return(new WaitForSeconds(6.0f)); TheWatchYeah.GetComponent <MeshRenderer>().enabled = true; TheWatchYeah.GetComponent <BoxCollider>().enabled = true; ActivateWatchAbility AVBCN = GameObject.Find("Activate the watch ability").GetComponent <ActivateWatchAbility>(); AVBCN.enabled = true; // ActivateWatchAbilityTwo_Liban ASDF = GameObject.Find("Activate second watch ability").GetComponent<ActivateWatchAbilityTwo_Liban>(); // ASDF.enabled = true; }
IEnumerator ActivateTheGHOSTSSS() { TheWatchYEAHYEAH.GetComponent <MeshRenderer>().enabled = false; TheWatchYEAHYEAH.GetComponent <BoxCollider>().enabled = false; TheeeePlayer.GetComponent <MeshRenderer>().material = Ghoooooost; YoFace.GetComponent <MeshRenderer>().material = Ghoooooost; ActivateWatchAbilityTwo_Liban GHTY = GameObject.Find("Activate second watch ability").GetComponent <ActivateWatchAbilityTwo_Liban>(); GHTY.enabled = false; //Stun_Light_Liban STYP123 = GameObject.FindWithTag("FlashLight").GetComponent<Stun_Light_Liban>(); //STYP123.enabled = false; //ActivateWatchAbility TYUI = GameObject.Find("Activate the watch ability").GetComponent<ActivateWatchAbility>(); //TYUI.enabled = false; yield return(new WaitForSeconds(5.0f)); TheeeePlayer.GetComponent <MeshRenderer>().material = Normallll; YoFace.GetComponent <MeshRenderer>().material = Normallll; Nil_FOVdetection.phantasm = false; yield return(new WaitForSeconds(6.0f)); TheWatchYEAHYEAH.GetComponent <MeshRenderer>().enabled = true; TheWatchYEAHYEAH.GetComponent <BoxCollider>().enabled = true; ActivateWatchAbilityTwo_Liban AVWA2 = GameObject.Find("Activate second watch ability").GetComponent <ActivateWatchAbilityTwo_Liban>(); AVWA2.enabled = true; ActivateWatchAbility POIU = GameObject.Find("Activate the watch ability").GetComponent <ActivateWatchAbility>(); POIU.enabled = true; GetComponent <ActivateWatchAbilityTwo_Liban>().enabled = true; }