void Start() { print("testing compile specific"); origin = Camera.main.gameObject.transform.position; obj = null; drag = false; rotating = false; startVector = Vector2.zero; checkLensButton = GameObject.FindGameObjectWithTag("ActiveLens").GetComponent <ActivateLens>(); RoCSlider = GameObject.Find("RoCSlider").GetComponent <Slider>(); NIndexSlider = GameObject.Find("NIndexSlider").GetComponent <Slider>(); }
void Start() { checkButton = GameObject.FindGameObjectWithTag("ActiveLens").GetComponent <ActivateLens>(); activeScene = checkButton.active; Num1 = -22.29F; //use two different numbers because light physics has slight discrepancy for objects > 1 on concavelens }