Esempio n. 1
0
	void Awake()
	{
		enelemnt_red_ = GameObject.Find("ElementRed").GetComponent<ElementUI>();
		enelemnt_blue_ = GameObject.Find("ElementBlue").GetComponent<ElementUI>();
		enelemnt_green_ = GameObject.Find("ElementGreen").GetComponent<ElementUI>();
		key_z_effect_ = GameObject.Find("KeyZ").GetComponent<ActivateKeyEffect>();
		key_x_effect_ = GameObject.Find("KeyX").GetComponent<ActivateKeyEffect>();
		key_c_effect_ = GameObject.Find("KeyC").GetComponent<ActivateKeyEffect>();
		message_text_ = GameObject.Find("Message").GetComponent<UnityEngine.UI.Text>();
	}
Esempio n. 2
0
	void Awake()
	{
		InPlay = false;
		audio_source_ = GetComponent<AudioSource>();
		element_type_ = ElementType.Red;
		fire_point_z_ = new Vector3(-1f, 0.5f, 0f);
		fire_point_x_ = new Vector3( 0f, 0.5f, 0f);
		fire_point_c_ = new Vector3( 1f, 0.5f, 0f);
		enelemnt_red_ = GameObject.Find("ElementRed").GetComponent<ElementUI>();
		enelemnt_blue_ = GameObject.Find("ElementBlue").GetComponent<ElementUI>();
		enelemnt_green_ = GameObject.Find("ElementGreen").GetComponent<ElementUI>();
		current_bullet_prefab_ = bulletRed_;
		key_z_effect_ = GameObject.Find("KeyZ").GetComponent<ActivateKeyEffect>();
		key_x_effect_ = GameObject.Find("KeyX").GetComponent<ActivateKeyEffect>();
		key_c_effect_ = GameObject.Find("KeyC").GetComponent<ActivateKeyEffect>();
	}