void Awake() { enelemnt_red_ = GameObject.Find("ElementRed").GetComponent<ElementUI>(); enelemnt_blue_ = GameObject.Find("ElementBlue").GetComponent<ElementUI>(); enelemnt_green_ = GameObject.Find("ElementGreen").GetComponent<ElementUI>(); key_z_effect_ = GameObject.Find("KeyZ").GetComponent<ActivateKeyEffect>(); key_x_effect_ = GameObject.Find("KeyX").GetComponent<ActivateKeyEffect>(); key_c_effect_ = GameObject.Find("KeyC").GetComponent<ActivateKeyEffect>(); message_text_ = GameObject.Find("Message").GetComponent<UnityEngine.UI.Text>(); }
void Awake() { InPlay = false; audio_source_ = GetComponent<AudioSource>(); element_type_ = ElementType.Red; fire_point_z_ = new Vector3(-1f, 0.5f, 0f); fire_point_x_ = new Vector3( 0f, 0.5f, 0f); fire_point_c_ = new Vector3( 1f, 0.5f, 0f); enelemnt_red_ = GameObject.Find("ElementRed").GetComponent<ElementUI>(); enelemnt_blue_ = GameObject.Find("ElementBlue").GetComponent<ElementUI>(); enelemnt_green_ = GameObject.Find("ElementGreen").GetComponent<ElementUI>(); current_bullet_prefab_ = bulletRed_; key_z_effect_ = GameObject.Find("KeyZ").GetComponent<ActivateKeyEffect>(); key_x_effect_ = GameObject.Find("KeyX").GetComponent<ActivateKeyEffect>(); key_c_effect_ = GameObject.Find("KeyC").GetComponent<ActivateKeyEffect>(); }