public override void FTSUpdate(GameTime timeSpent) { if (_isFixTimeStepMode) { ActionsManager.FetchInputs(); ActionsManager.Update(); MouseManager.Update(); KeyboardManager.Update(); } }
public override void FTSUpdate(GameTime timeSpent) { if (_isFixTimeStepMode) { ActionsManager.FetchInputs(); ActionsManager.Update(); MouseManager.Update(); KeyboardManager.Update(); } }