Esempio n. 1
0
        private void SimulateCollisionWithNearbyFoes()
        {
            // We don't get OnCollisionEnter() calls for things that are already collided with us!
            // So when we start charging across the screen, we check to see what's already touching us
            // (or close enough) and treat that like a collision.
            RaycastHit[] results;
            int          numResults = ActionUtils.DetectNearbyEntities(true, true, m_Parent.GetComponent <Collider>(), k_PhysicalTouchDistance, out results);

            for (int i = 0; i < numResults; i++)
            {
                m_CollidedAlready.Add(results[i].collider);
                var serverChar = results[i].collider.GetComponent <ServerCharacter>();
                if (serverChar)
                {
                    CollideWithVictim(serverChar);
                }
            }
        }