Esempio n. 1
0
        private List <KeyValuePair <Keys, ActionTypeBinding> > GetBindings()
        {
            string[] bindingCodeLines = KeyboardBindingsContent.Split(';');
            Dictionary <Keys, ActionTypeBinding> resultBindings = new Dictionary <Keys, ActionTypeBinding>();

            try
            {
                for (Int32 i = 0; i < bindingCodeLines.Length; i++)
                {
                    if (bindingCodeLines[i] != string.Empty)
                    {
                        string[]          keyValue   = bindingCodeLines[i].Split(':');
                        ActionTypeBinding actionType = (ActionTypeBinding)Enum.Parse(typeof(ActionTypeBinding), keyValue[0]);
                        Keys key = (Keys)char.ToUpper(keyValue[1].ToCharArray()[1]);
                        resultBindings.Add(key, actionType);
                    }
                }
            }
            catch (ArgumentException ex)
            {
                // wrong argument in keybinding.ini
                throw ex;
            }
            catch (Exception ex)
            {
                throw ex;
            }

            return(resultBindings.ToList());
        }
Esempio n. 2
0
 public void SetBindingKeyboardKey(Keys key, ActionTypeBinding actionBinding)
 {
     if (playerCamera.GetThirdPersonTarget() != null)
     {
         MovableEntity thirdPersonEntity = playerCamera.GetThirdPersonTarget();
         Factory_BindActionToKey(key, actionBinding);
     }
 }
Esempio n. 3
0
        private void Factory_BindActionToKey(Keys key, ActionTypeBinding actionBinding)
        {
            switch (actionBinding)
            {
            case ActionTypeBinding.MoveForward: PlayerMoveForward = new Tuple <Action, Keys>(new Action(playerCamera.GetThirdPersonTarget().MoveActorForward), key); keyboard.AllocateKey(key); break;

            case ActionTypeBinding.MoveBack: break;

            case ActionTypeBinding.MoveLeft: break;

            case ActionTypeBinding.MoveRight: break;

            case ActionTypeBinding.Jump: break;
            }
        }