void Start() { im = GlobalVars.interact_mode; aui = GlobalVars.action_text_ui; cui = GlobalVars.cursor_ui; inv = GlobalVars.inventory; }
public void Start() { im = GlobalVars.interact_mode; dm = GlobalVars.dialogue_manager; cui = GlobalVars.cursor_ui; dui = GlobalVars.description_ui; aui = GlobalVars.action_text_ui; if(GlobalVars.database == null || dm == null || im == null || GlobalVars.database == null) this.enabled = false; // dont run script if we are missing dependacies else myData = GlobalVars.database.GetCharacter(CharacterId); MouseOver = false; }
void Start() { rm = GlobalVars.room_manager; im = GlobalVars.interact_mode; aui = GlobalVars.action_text_ui; cui = GlobalVars.cursor_ui; MouseOver = false; }
void Start() { db = GlobalVars.database; if(db == null) // no database, means script cant do shit this.enabled = false; else { myObjectData = db.GetObject(object_id); if(myObjectData == null) this.enabled = false; } im = GlobalVars.interact_mode; aui = GlobalVars.action_text_ui; di = GlobalVars.description_ui; inv = GlobalVars.inventory; cui = GlobalVars.cursor_ui; MouseOver = false; }