Esempio n. 1
0
        public void CanExtendTwice( )
        {
            int        i = 0;
            ActionTask a = new ActionTask((task) => i = 1, false);

            a.Extend((task) => i++);
            a.Extend((task) => i++);
            (a as ITask).Start();
            Assert.AreEqual(3, i, "Looks like a continued task doesn't actually continue multiple times.");
        }
Esempio n. 2
0
        public void CanAbort( )
        {
            int        i = 0;
            ActionTask a = new ActionTask((task) => i = 1, false);

            a.Abort();
            Assert.IsTrue(a.Aborted, "Task doesn't think it was aborted.");

            ActionTask b = new ActionTask((task) =>
            {
                i = 2;
                task.Abort();
            }, false);

            b.Extend((task) =>
            {
                if (!task.Aborted)
                {
                    i = 3;
                }
            });
            (b as ITask).Start();
            Assert.IsTrue(b.Aborted, "Task doesn't think it was aborted after continuation.");
            Assert.IsTrue(b.IsCompleted, "Task thinks it didn't complete after abortion.");
            Assert.AreEqual(2, i, "Task's aborted flag didn't set correctly.");
        }
Esempio n. 3
0
        public void NappingTestsDontCountTowardsLimit( )
        {
            int i = 0;

            um = new UnityManager(1);
            ActionTask task = new ActionTask((_) => _.IsNapping = true, false);

            task.Extend((_) => i = 100);
            um.EnqueueTask(task);
            for (int j = 0; j < 5; j++)
            {
                ITask t = new ActionTask((_) => i++, false);
                um.EnqueueTask(t);
            }
            um.UnsafeUpdate();
            Assert.IsTrue(task.IsNapping, "Task didn't start napping.");
            for (int j = 0; j < 5; j++)
            {
                um.UnsafeUpdate();
                Assert.AreEqual(j + 1, i, "Didn't just run 1.");
            }
            task.IsNapping = false;
            um.UnsafeUpdate();
            Assert.AreEqual(100, i, "Didn't run awakened task.");
        }
Esempio n. 4
0
        public void CanNapTask( )
        {
            int i = 0;
            ActionTask task = new ActionTask(( _ ) => _.IsNapping = true, false);
            task.Extend(( _ ) => i = 5);
            tm.EnqueueTask(task);
            tm.UnsafeUpdate();

            for ( int ms = 0; ms < 1000; ms += 1 )
            {
                System.Threading.Thread.Sleep(1);
                if ( task.IsNapping )
                    break;
            }

            Assert.IsTrue(task.IsNapping, "Task not napping.");
            Assert.AreEqual(0, i, "Task extension ran even though it's napping.");

            task.IsNapping = false;
            tm.UnsafeUpdate();

            for ( int ms = 0; ms < 1000; ms += 1 )
            {
                System.Threading.Thread.Sleep(1);
                if ( task.IsCompleted )
                    break;
            }

            Assert.IsTrue(task.IsCompleted, "Task never completed.");
            Assert.AreEqual(5, i, "Task thought it completed, but did not run");
        }
Esempio n. 5
0
        public void DedicatedTasksContinueAfterNapping( )
        {
            int        i    = 0;
            ActionTask task = new ActionTask((_) => _.IsNapping = true, false);

            task.Extend((_) => i = 5);
            tm.SpawnDedicatedThread(task);
            for (int ms = 0; ms < 1000; ms += 1)
            {
                System.Threading.Thread.Sleep(1);
                if (task.IsNapping)
                {
                    break;
                }
            }
            Assert.IsTrue(task.IsNapping, "Task didn't nap.");
            Assert.AreEqual(0, i, "Task ran while napping.");
            task.IsNapping = false;
            for (int ms = 0; ms < 1000; ms += 1)
            {
                System.Threading.Thread.Sleep(1);
                if (task.IsCompleted)
                {
                    break;
                }
            }
            Assert.AreEqual(5, i, "Task didn't run after napping.");
        }
Esempio n. 6
0
        public void TasksRequeueOnExtensionCorrectly( )
        {
            int        i    = 0;
            ActionTask task = Hikari.ScheduleUnity((_) =>
            {
                i++;
                System.Threading.Thread.Sleep(100);
                i++;
            });

            Hikari.Instance.Update();
            task.Extend((_) => i++);
            Hikari.Instance.Update();

            for (int h = 0; h < 200; h++)
            {
                if (task.IsCompleted)
                {
                    break;
                }
                else
                {
                    System.Threading.Thread.Sleep(1);
                }
            }

            Assert.AreEqual(3, i, "Task didn't run correctly when extended during runtime.");
            Assert.IsTrue(task.IsCompleted, "Task did not report completion.");

            task.Extend((_) => i++);
            Hikari.Instance.Update();

            for (int h = 0; h < 200; h++)
            {
                if (task.IsCompleted)
                {
                    break;
                }
                else
                {
                    System.Threading.Thread.Sleep(1);
                }
            }

            Assert.AreEqual(4, i, "Task didn't run correctly when extended after runtime.");
            Assert.IsTrue(task.IsCompleted, "Task did not report completion.");
        }
Esempio n. 7
0
        public void ExtendsTask( )
        {
            int        i = 0;
            ActionTask a = new ActionTask((task) => i = 1, false);

            a.Extend((task) => i++);
            (a as ITask).Start();
            Assert.AreEqual(2, i, "Looks like a continued task doesn't actually continue.");
        }
Esempio n. 8
0
        public void NappingFunctions( )
        {
            int        i = 0;
            ActionTask a = new ActionTask((task) => task.IsNapping = true, false);

            a.Extend((task) => i++);
            a.Extend((task) => i++);
            bool result = (a as ITask).Start();

            Assert.IsTrue(a.IsNapping, "Doesn't think it's napping...");
            Assert.IsFalse(a.IsCompleted, "Thinks its done while napping.");
            Assert.AreEqual(0, i, "Ran extensions while napping.");
            Assert.IsTrue(result, "Didn't report it was napping.");
            a.IsNapping = false;
            result      = (a as ITask).Start();
            Assert.AreEqual(2, i, "After napping didn't continue correctly.");
            Assert.IsTrue(a.IsCompleted, "Doesn't think its done after napping.");
            Assert.IsFalse(result, "Reported it was still napping.");
        }
Esempio n. 9
0
 public void CanCancelExtensionsOnAbort( )
 {
     int i = 0;
     ActionTask b = new ActionTask(( task ) =>
     {
         i = 2;
         task.Abort();
     }, false, true);
     b.Extend(( task ) => i = 4);
     (b as ITask).Start();
     Assert.AreEqual(2, i, "Task didn't correctly cancel extensions when aborted.");
 }
Esempio n. 10
0
 public void CanContinueInTask( )
 {
     int i = 0;
     ActionTask a = new ActionTask(( task ) => i = 1, false);
     a.Extend(( task ) =>
         {
             i++;
             task.Extend(( task2 ) => i++);
         });
     (a as ITask).Start();
     Assert.AreEqual(3, i, "Looks like an extended task doesn't actually continue, when extended in the task.");
 }
Esempio n. 11
0
 public void CanCancelExtensions( )
 {
     int i = 0;
     ActionTask a = new ActionTask(( task ) =>
     {
         i = 1;
         task.CancelExtensions();
     }, false);
     a.Extend(( task ) => i = 3);
     (a as ITask).Start();
     Assert.AreEqual(1, i, "Task didn't correctly cancel extensions.");
 }
Esempio n. 12
0
        public void CanContinueInTask( )
        {
            int        i = 0;
            ActionTask a = new ActionTask((task) => i = 1, false);

            a.Extend((task) =>
            {
                i++;
                task.Extend((task2) => i++);
            });
            (a as ITask).Start();
            Assert.AreEqual(3, i, "Looks like an extended task doesn't actually continue, when extended in the task.");
        }
Esempio n. 13
0
        public void CanCancelExtensions( )
        {
            int        i = 0;
            ActionTask a = new ActionTask((task) =>
            {
                i = 1;
                task.CancelExtensions();
            }, false);

            a.Extend((task) => i = 3);
            (a as ITask).Start();
            Assert.AreEqual(1, i, "Task didn't correctly cancel extensions.");
        }
Esempio n. 14
0
        public void CanCancelExtensionsOnAbort( )
        {
            int        i = 0;
            ActionTask b = new ActionTask((task) =>
            {
                i = 2;
                task.Abort();
            }, false, true);

            b.Extend((task) => i = 4);
            (b as ITask).Start();
            Assert.AreEqual(2, i, "Task didn't correctly cancel extensions when aborted.");
        }
Esempio n. 15
0
        public void LetsOthersUseNappingThreadsCorrectly( )
        {
            int           i     = 0;
            object        _lock = new object();
            ThreadManager tman  = new ThreadManager(1, 1);

            // Using this to test interaction very specifically.
            tman.WaitForThreadSpawns();
            ActionTask task = new ActionTask((_) =>
            {
                _.IsNapping = true;
            }, false);

            task.Extend((_) => i = 100);
            tman.EnqueueTask(task);
            for (int j = 0; j < 10; j++)
            {
                tman.EnqueueTask(new ActionTask((_) =>
                {
                    lock (_lock)
                        i++;
                }, false));
            }

            tman.UnsafeUpdate();
            for (int j = 0; j < 100; j++)
            {
                if (task.IsNapping)
                {
                    break;
                }
                else
                {
                    System.Threading.Thread.Sleep(1);
                }
            }

            for (int j = 0; j < 10; j++)
            {
                tman.UnsafeUpdate();
                System.Threading.Thread.Sleep(1);
                lock (_lock) Assert.AreEqual(j + 1, i, "Ran some number other than 1 of the Tasks at once on update #" + j);
            }

            task.IsNapping = false;
            tman.UnsafeUpdate();
            System.Threading.Thread.Sleep(1);
            Assert.AreEqual(100, i, "Did not run awakened Task.");

            tman.Dispose();
        }
Esempio n. 16
0
        public void CanNapTask( )
        {
            int i = 0;
            ActionTask task = new ActionTask(( _ ) => _.IsNapping = true, false);
            task.Extend(( _ ) => i = 5);
            um.EnqueueTask(task);
            um.UnsafeUpdate();

            Assert.IsTrue(task.IsNapping, "Task not napping.");
            Assert.AreEqual(0, i, "Task extension ran even though it's napping.");

            task.IsNapping = false;
            um.UnsafeUpdate();

            Assert.IsTrue(task.IsCompleted, "Task never completed.");
            Assert.AreEqual(5, i, "Task thought it completed, but did not run");
        }
Esempio n. 17
0
        public void CanNapTask( )
        {
            int        i    = 0;
            ActionTask task = new ActionTask((_) => _.IsNapping = true, false);

            task.Extend((_) => i = 5);
            um.EnqueueTask(task);
            um.UnsafeUpdate();

            Assert.IsTrue(task.IsNapping, "Task not napping.");
            Assert.AreEqual(0, i, "Task extension ran even though it's napping.");

            task.IsNapping = false;
            um.UnsafeUpdate();

            Assert.IsTrue(task.IsCompleted, "Task never completed.");
            Assert.AreEqual(5, i, "Task thought it completed, but did not run");
        }
Esempio n. 18
0
        public void CanAbort( )
        {
            int i = 0;
            ActionTask a = new ActionTask(( task ) => i = 1, false);
            a.Abort();
            Assert.IsTrue(a.Aborted, "Task doesn't think it was aborted.");

            ActionTask b = new ActionTask(( task ) =>
            {
                i = 2;
                task.Abort();
            }, false);
            b.Extend(( task ) =>
            {
                if ( !task.Aborted ) i = 3;
            });
            (b as ITask).Start();
            Assert.IsTrue(b.Aborted, "Task doesn't think it was aborted after continuation.");
            Assert.IsTrue(b.IsCompleted, "Task thinks it didn't complete after abortion.");
            Assert.AreEqual(2, i, "Task's aborted flag didn't set correctly.");
        }
Esempio n. 19
0
        public void CanNapTask( )
        {
            int        i    = 0;
            ActionTask task = new ActionTask((_) => _.IsNapping = true, false);

            task.Extend((_) => i = 5);
            tm.EnqueueTask(task);
            tm.UnsafeUpdate();

            for (int ms = 0; ms < 1000; ms += 1)
            {
                System.Threading.Thread.Sleep(1);
                if (task.IsNapping)
                {
                    break;
                }
            }

            Assert.IsTrue(task.IsNapping, "Task not napping.");
            Assert.AreEqual(0, i, "Task extension ran even though it's napping.");

            task.IsNapping = false;
            tm.UnsafeUpdate();

            for (int ms = 0; ms < 1000; ms += 1)
            {
                System.Threading.Thread.Sleep(1);
                if (task.IsCompleted)
                {
                    break;
                }
            }

            Assert.IsTrue(task.IsCompleted, "Task never completed.");
            Assert.AreEqual(5, i, "Task thought it completed, but did not run");
        }
Esempio n. 20
0
 public void NappingFunctions( )
 {
     int i = 0;
     ActionTask a = new ActionTask(( task ) => task.IsNapping = true, false);
     a.Extend(( task ) => i++);
     a.Extend(( task ) => i++);
     bool result = (a as ITask).Start();
     Assert.IsTrue(a.IsNapping, "Doesn't think it's napping...");
     Assert.IsFalse(a.IsCompleted, "Thinks its done while napping.");
     Assert.AreEqual(0, i, "Ran extensions while napping.");
     Assert.IsTrue(result, "Didn't report it was napping.");
     a.IsNapping = false;
     result = (a as ITask).Start();
     Assert.AreEqual(2, i, "After napping didn't continue correctly.");
     Assert.IsTrue(a.IsCompleted, "Doesn't think its done after napping.");
     Assert.IsFalse(result, "Reported it was still napping.");
 }
Esempio n. 21
0
 public void ExtendsTask( )
 {
     int i = 0;
     ActionTask a = new ActionTask(( task ) => i = 1, false);
     a.Extend(( task ) => i++);
     (a as ITask).Start();
     Assert.AreEqual(2, i, "Looks like a continued task doesn't actually continue.");
 }
Esempio n. 22
0
        public void LetsOthersUseNappingThreadsCorrectly( )
        {
            int i = 0;
            object _lock = new object();
            ThreadManager tman = new ThreadManager(1, 1);
            // Using this to test interaction very specifically.
            tman.WaitForThreadSpawns();
            ActionTask task = new ActionTask(( _ ) =>
            {
                _.IsNapping = true;
            }, false);
            task.Extend(( _ ) => i = 100);
            tman.EnqueueTask(task);
            for ( int j = 0; j < 10; j++ )
                tman.EnqueueTask(new ActionTask(( _ ) =>
                {
                    lock ( _lock )
                        i++;
                }, false));

            tman.UnsafeUpdate();
            for ( int j = 0; j < 100; j++ )
                if ( task.IsNapping )
                    break;
                else
                    System.Threading.Thread.Sleep(1);

            for ( int j = 0; j < 10; j++ )
            {
                tman.UnsafeUpdate();
                System.Threading.Thread.Sleep(1);
                lock ( _lock ) Assert.AreEqual(j + 1, i, "Ran some number other than 1 of the Tasks at once on update #" + j);
            }

            task.IsNapping = false;
            tman.UnsafeUpdate();
            System.Threading.Thread.Sleep(1);
            Assert.AreEqual(100, i, "Did not run awakened Task.");

            tman.Dispose();
        }
Esempio n. 23
0
 public void DedicatedTasksContinueAfterNapping( )
 {
     int i = 0;
     ActionTask task = new ActionTask(( _ ) => _.IsNapping = true, false);
     task.Extend(( _ ) => i = 5);
     tm.SpawnDedicatedThread(task);
     for ( int ms = 0; ms < 1000; ms += 1 )
     {
         System.Threading.Thread.Sleep(1);
         if ( task.IsNapping )
             break;
     }
     Assert.IsTrue(task.IsNapping, "Task didn't nap.");
     Assert.AreEqual(0, i, "Task ran while napping.");
     task.IsNapping = false;
     for ( int ms = 0; ms < 1000; ms += 1 )
     {
         System.Threading.Thread.Sleep(1);
         if ( task.IsCompleted )
             break;
     }
     Assert.AreEqual(5, i, "Task didn't run after napping.");
 }
Esempio n. 24
0
 public void CanExtendTwice( )
 {
     int i = 0;
     ActionTask a = new ActionTask(( task ) => i = 1, false);
     a.Extend(( task ) => i++);
     a.Extend(( task ) => i++);
     (a as ITask).Start();
     Assert.AreEqual(3, i, "Looks like a continued task doesn't actually continue multiple times.");
 }
Esempio n. 25
0
 public void NappingTestsDontCountTowardsLimit( )
 {
     int i = 0;
     um = new UnityManager(1);
     ActionTask task = new ActionTask(( _ ) => _.IsNapping = true, false);
     task.Extend(( _ ) => i = 100);
     um.EnqueueTask(task);
     for ( int j = 0; j < 5; j++ )
     {
         ITask t = new ActionTask(( _ ) => i++, false);
         um.EnqueueTask(t);
     }
     um.UnsafeUpdate();
     Assert.IsTrue(task.IsNapping, "Task didn't start napping.");
     for ( int j = 0; j < 5; j++ )
     {
         um.UnsafeUpdate();
         Assert.AreEqual(j + 1, i, "Didn't just run 1.");
     }
     task.IsNapping = false;
     um.UnsafeUpdate();
     Assert.AreEqual(100, i, "Didn't run awakened task.");
 }