private void Awake() { animator = GetComponent <Animator>(); actionSheduler = GetComponent <ActionSheduler>(); baseStats = GetComponent <BaseStats>(); expPopup = GameObject.FindGameObjectWithTag("ExperiencePopup").GetComponent <ExperiencePopup>(); }
private void Awake() { NavMeshAgent = GetComponent <NavMeshAgent>(); health = GetComponent <Health>(); actionSheduler = GetComponent <ActionSheduler>(); animator = GetComponent <Animator>(); }
void Awake() { player = GameObject.FindWithTag("Player"); fighter = GetComponent <Fighter>(); health = GetComponent <Health>(); mover = GetComponent <Mover>(); actionSheduler = GetComponent <ActionSheduler>(); }
private void Awake() { mover = GetComponent <Mover>(); animator = GetComponent <Animator>(); actionSheduler = GetComponent <ActionSheduler>(); equipment = GetComponent <Equipment>(); currentWeaponConfig = defaultWeaponConfig; }