Esempio n. 1
0
//    protected virtual void OnDrawGizmosSelected()
//    {
//        if (actionQueue != null)
//            Handles.Label(transform.position + Vector3.up, actionQueue.ToString());
//        else
//            Handles.Label(transform.position + Vector3.up, "No Actions in the Queue");
//    }

    public virtual void ForceAction(AbstractAction _action)
    {
        Debug.Log(gameObject.name + ": Force Action: " + _action.Name);
        // store current action to front
        currentAction.PausePerform();
        actionQueue.EnqueueFront(currentAction);
        // take the forced action as current action
        SetCurrentAction(_action);
    }