Esempio n. 1
0
 /// <summary>
 /// Запускает съемку клипа
 /// </summary>
 private void CreateNewClip()
 {
     if (!ConditionsCorrect())
     {
         return;
     }
     PlayerManager.SpendMoney(_price);
     StatsManager.UpdateStats();
     gameObject.SetActive(false);
     ActionProgressManager.StartAction(_duration, ActionType.NewClip, FinishClip);
     gameObject.GetComponentInParent <ActionsMenu>().TriggerChildVisible();
 }
Esempio n. 2
0
 /// <summary>
 /// Запускает концерт
 /// </summary>
 private void StartConcert()
 {
     if (concertDay != 0 && DaysManager.CurrentDay - concertDay < CONCERT_DAYS_DELAY)
     {
         AlertManager.ShowMessage($"Нельзя давать концерты чаще, чем раз в {CONCERT_DAYS_DELAY} дней");
         return;
     }
     if (!PlayerManager.EnoughMoney(price))
     {
         AlertManager.ShowMessage("У вас недостаточно денег для организации концерта");
         return;
     }
     PlayerManager.SpendMoney(price);
     StatsManager.UpdateStats();
     gameObject.SetActive(false);
     ActionProgressManager.StartAction(CONCERT_DURATION, ActionType.Concert, FinishConcert);
     gameObject.GetComponentInParent <ActionsMenu>().TriggerChildVisible();
 }
Esempio n. 3
0
 /// <summary>
 /// Запускает создание нового трэка
 /// </summary>
 private void CreateNewTrack()
 {
     ParseActionModel();
     if (!CheckFeat())
     {
         return;
     }
     if (!PlayerManager.EnoughMoney(_price))
     {
         AlertManager.ShowMessage("У вас недостаточно денег");
         return;
     }
     PlayerManager.SpendMoney(_price);
     StatsManager.UpdateStats();
     gameObject.SetActive(false);
     ActionProgressManager.StartAction(_duration, ActionType.NewTrack, FinishTrack);
     gameObject.GetComponentInParent <ActionsMenu>().TriggerChildVisible();
 }
Esempio n. 4
0
 /// <summary>
 /// Запускает подготовку к версусу
 /// </summary>
 private void StartVersus()
 {
     ParseActionModel();
     if (lastBattleDay != 0 && DaysManager.CurrentDay - lastBattleDay < BATTLES_DELAY)
     {
         AlertManager.ShowMessage($"Нельзя участвовать в батлах чаще, чем раз в {BATTLES_DELAY} дней");
         return;
     }
     if (!BattleConditionsCorrect())
     {
         return;
     }
     if (!PlayerManager.EnoughMoney(price))
     {
         AlertManager.ShowMessage("У вас недостаточно денег");
         return;
     }
     PlayerManager.SpendMoney(price);
     StatsManager.UpdateStats();
     gameObject.SetActive(false);
     ActionProgressManager.StartAction(duration, ActionType.Battle, FinishVersus);
     gameObject.GetComponentInParent <ActionsMenu>().TriggerChildVisible();
 }
Esempio n. 5
0
 /// <summary>
 /// Увеличение навыка
 /// </summary>
 private void OnSkillLearn <T>(Action <T> action, T value = default(T))
 {
     gameObject.SetActive(false);
     ActionProgressManager.StartAction(TRANING_DURATION, ActionType.Traning, () => action(value));
     gameObject.GetComponentInParent <ActionsMenu>().TriggerChildVisible();
 }