public void SetActionPlayerToAttack() { if (_attackWasDone) { return; } _actionPlayer = ActionPlayer.Attack; }
public void SetActionPlayerToInvestigate() { if (_attackWasDone) { return; } _actionPlayer = ActionPlayer.Investigate; }
public ActionPlayer GetActionPlayer(ConsoleKey pressKey) { ActionPlayer pressPlayer = ActionPlayer.NoAction; switch (pressKey) { case ConsoleKey.LeftArrow: pressPlayer = ActionPlayer.PressLeft; break; case ConsoleKey.UpArrow: pressPlayer = ActionPlayer.PressUp; break; case ConsoleKey.RightArrow: pressPlayer = ActionPlayer.PressRight; break; case ConsoleKey.DownArrow: pressPlayer = ActionPlayer.PressDown; break; case ConsoleKey.Spacebar: pressPlayer = ActionPlayer.PressFire; break; case ConsoleKey.Escape: pressPlayer = ActionPlayer.PressExit; break; case ConsoleKey.P: pressPlayer = ActionPlayer.PressPause; break; case ConsoleKey.S: pressPlayer = ActionPlayer.PressSave; break; case ConsoleKey.L: pressPlayer = ActionPlayer.PressLoad; break; case ConsoleKey.Y: pressPlayer = ActionPlayer.PressYes; break; case ConsoleKey.N: pressPlayer = ActionPlayer.PressNo; break; case ConsoleKey.Enter: pressPlayer = ActionPlayer.PressEnter; break; } return(pressPlayer); }
public int PlayAction(int iActionId, ActionParam param) { ActionFileData data = ConfigManager.Instance.GetActionFileData(iActionId); ActionPlayer action = new ActionPlayer(iActionId, data, param, null); m_lstAction.Add(action); MessageDispatcher.Instance.BroadcastMessage(new MessageObject(ClientCustomMessageDefine.C_ACTION_START, param)); return(action.GetInstanceID()); }
public void inputCard(string cardId, string Login) { ActionPlayer Player = Ap.ActionPlayers.Where(o => o.Name == Login).FirstOrDefault(); BotRoom.firstPLayerActiveCard = true; BotRoom.idFirstPlayerCad = Int32.Parse(cardId); Clients.Caller.getboolcard(BotRoom.firstPLayerActiveCard); battleround(cardId, Login); }
public int InsertAction(int iActionId, ActionFileData data, ActionParam param, params GameObject[] affectedObjects) { List <GameObject> affectedOjectList = new List <GameObject>(); affectedOjectList.AddRange(affectedObjects); ActionPlayer action = new ActionPlayer(iActionId, data, param, affectedOjectList); m_lstAction.Add(action); return(action.GetInstanceID()); }
private IEnumerator DisableMenuInvestigationPlayerCoroutine() { yield return(new WaitUntil(() => _isDoingAnimation == false)); _investigationPanelIsShown = false; _animatorCombatUpdater.Play("HidePanelInvestigationPlayer"); yield return(new WaitUntil(() => _isDoingAnimation == false)); _actionPlayer = ActionPlayer.None; }
//Группа игроков при выборе комнаты public void waitPlayer(string group, string Login) { Groups.Add(Context.ConnectionId, group); ActionPlayer Player = Ap.ActionPlayers.Where(o => o.Name == Login).FirstOrDefault(); if (Player.idRoom != 0) { backInTableRoom(Login); } }
static void ActivateMarker(ActionPlayer player, Vehicle vehicle, NavigationEnvironment environment, SlamController slam, int markerId, IServiceProvider provider) { var smartObject = environment.Landmarks.FirstOrDefault(landmark => landmark.MarkerId == markerId); if (smartObject == null) { return; } ActivateMarker(player, vehicle, environment, slam, smartObject, provider); }
private void OnPaused() { m_bIsPaused = true; ActionPlayer action = ActionManager.Instance.GetAction(m_ActionId); if (null == action || action.IsFinish()) { return; } action.Pause(); }
private IEnumerator DisableMenuCombatCoroutine() { yield return(new WaitUntil(() => _isDoingAnimation == false)); _animatorCombatUpdater.Play("HidePanelCombatPlayer"); yield return(new WaitForEndOfFrame()); yield return(new WaitUntil(() => _isDoingAnimation == false)); _attackWasDone = false; _actionPlayer = ActionPlayer.None; }
//Отправка в чат public void send(string name, string message) { ActionPlayer Player = Ap.ActionPlayers.Where(o => o.Name == name).FirstOrDefault(); if (Player.idRoom == 0) { Clients.Group("WaitPlayer").broadcastMessage(name, message); } else { Clients.Group(Player.idRoom.ToString()).broadcastMessage(name, message); } }
public void MovePlayer(ActionPlayer action) { try { if (_gameField.Player != null) { _gameField.Player.Move(action); } } catch (Exception ex) { File.AppendAllText(ConstantValue.PATH_LOG, ex.Message + Environment.NewLine); } }
public static ActionPack New() { GameObject pack = new GameObject { name = "ActionPack" }; ActionPack actionpack = pack.AddComponent <ActionPack>(); ActionPlayer player = pack.AddComponent <ActionPlayer>(); ActionList list = pack.AddComponent <ActionList>(); actionpack.PackPlayer = player; actionpack.PackActions = list; actionpack.ActionName = "动作套件"; return(actionpack); }
public static LoopAction NewObject() { GameObject pack = new GameObject { name = "Loop" }; LoopAction actionpack = pack.AddComponent <LoopAction>(); ActionPlayer player = pack.AddComponent <ActionPlayer>(); ActionList list = pack.AddComponent <ActionList>(); actionpack.PackPlayer = player; actionpack.PackActions = list; actionpack.name = "循环"; return(actionpack); }
public void getActiveMomentCard(string Login) { ActionPlayer Player = Ap.ActionPlayers.Where(o => o.Name == Login).FirstOrDefault(); var idRoom = Player.idRoom; ClientRoomModel model = Rb.ClientRoomModels.Where(o => o.id == Player.idRoom).FirstOrDefault(); if (model.nameGod == Player.Name) { Clients.Caller.getMoment(model.firstPLayerActiveCard); } else { Clients.Caller.getMoment(model.secondPLayerActiveCard); } }
private void Start() { speedCaracol = 2f; lifeCaracol = 10; player = GameObject.FindGameObjectWithTag("Player").GetComponent <ActionPlayer>(); transformCaracol = this.transform; rbCaracol = GetComponent <Rigidbody2D>(); SpriteRenderer renderCaracol = GetComponent <SpriteRenderer>(); widthCaracol = renderCaracol.bounds.extents.x; heightCaracol = renderCaracol.bounds.extents.y; }
//Описание битвы public void battleround(string cardId, string Login) { ActionPlayer Player = Ap.ActionPlayers.Where(o => o.Name == Login).FirstOrDefault(); var idRoom = Player.idRoom; ClientRoomModel model = Rb.ClientRoomModels.Where(o => o.id == Player.idRoom).FirstOrDefault(); //Если разыграын обе карты if ((model.firstPLayerActiveCard == true) && (model.secondPLayerActiveCard == true)) { CardModel card1 = Cb.CardModels.Where(o => o.number == model.idFirstPlayerCad).FirstOrDefault(); CardModel card2 = Cb.CardModels.Where(o => o.number == model.idSecondPlayerCad).FirstOrDefault(); var win = Winner(card1, card2, model); switch (win) { case 0: Clients.Group(idRoom.ToString()).resultbattle("Раунд отложен", model.vPointFerstPlayer, model.vPointSecondPlayer); break; case 1: Clients.Group(idRoom.ToString()).resultbattle("Раунд Победа синих", model.vPointFerstPlayer, model.vPointSecondPlayer); break; case 2: Clients.Group(idRoom.ToString()).resultbattle("Раунд Победа красных", model.vPointFerstPlayer, model.vPointSecondPlayer); break; case 3: Clients.Group(idRoom.ToString()).resultbattle("Конец игры: Победа синих"); Clients.Group(idRoom.ToString()).upDateRoom(); return; case 4: Clients.Group(idRoom.ToString()).resultbattle("Конец игры: Победа красных"); Clients.Group(idRoom.ToString()).upDateRoom(); return; case 5: Clients.Group(idRoom.ToString()).resultbattle("Конец игры: ничья"); Clients.Group(idRoom.ToString()).upDateRoom(); return; default: break; } } }
public ActionResult CreatedRoom() { //Проверка авторизации if (Request.Cookies["Login"] == null) { return(RedirectToAction("Register", "Account")); } currentUser = Request.Cookies["Login"].Value; ActionPlayer player = Ap.ActionPlayers.Where(o => o.Name == currentUser).FirstOrDefault(); ClientRoomModel model = Rb.ClientRoomModels.Where(o => o.id == player.idRoom).FirstOrDefault(); return(View(model)); }
public void init(string Login) { BotRoom.vPointFerstPlayer = 0; BotRoom.vPointSecondPlayer = 0; BotRoom.delayedRound = 0; BotRoom.P1bonusLegate = 0; BotRoom.P2bonusLegate = 0; BotRoom.P1bonusGeneral = 0; BotRoom.P2bonusGeneral = 0; BotRoom.P1bonusSpook = 0; BotRoom.P2bonusSpook = 0; BotRoom.firstPLayerActiveCard = false; BotRoom.secondPLayerActiveCard = false; ActionPlayer Player = Ap.ActionPlayers.Where(o => o.Name == Login).FirstOrDefault(); BotPlayer.ColorTeam = "K"; BotCard.Add("0"); BotCard.Add("1"); BotCard.Add("2"); BotCard.Add("3"); BotCard.Add("4"); BotCard.Add("5"); BotCard.Add("6"); BotCard.Add("7"); Player.ColorTeam = "С"; PlayerCard.Add("0"); PlayerCard.Add("1"); PlayerCard.Add("2"); PlayerCard.Add("3"); PlayerCard.Add("4"); PlayerCard.Add("5"); PlayerCard.Add("6"); PlayerCard.Add("7"); BotRoom.name = "BotGame"; BotRoom.nameFirstPlayer = Login; BotRoom.nameSecondPlayer = "BotPlayer"; BotRoom.numberRound = 0; Ap.SaveChanges(); Clients.Caller.generatedTeam(Player.ColorTeam); Thread thread1 = new Thread(mythread1); thread1.Name = "BotThread"; thread1.Start(); }
public void startMe(int _pkmn, GameObject myself, Vector3 curs_pos, GameObject player) { whichAction = "HALT_INIT"; subactions = new Dictionary<string, float>(); envir_info = new Dictionary<string, float>(); envir_objects = new Dictionary<string, GameObject>(); init_pos = player.transform.position; self_ref = myself; image_ref = transform.Find("Image").gameObject; player_ref = player; map_ref = GameObject.FindGameObjectsWithTag("World_Map")[0]; maphandler_script = map_ref.GetComponent<MapHandler>(); maphandle = maphandler_script.Map; player_action_script = player.GetComponent<ActionPlayer>(); player_coll = (CapsuleCollider) player.GetComponentInChildren<CapsuleCollider>(); coll = (CapsuleCollider) GetComponent<Collider>(); pkmn = _pkmn; image_rnd = image_ref.GetComponent<Renderer>(); default_image_scale = new Vector3(1.0f, 1.3f, 1.0f); image_rnd.enabled = false; if (magn(init_pos-curs_pos, false, 2) > player_action_script.max_throw_dist) { Debug.Log(init_pos.ToString()+" -> "+curs_pos.ToString()+ ": Pokemon throwing distance too far."); whichAction = "KILL"; return; } dirvecs.Add(new Vector3(0.0f,0.0f,maphandler_script.scale)); dirvecs.Add(new Vector3(maphandler_script.scale,0.0f,0.0f)); dirvecs.Add(new Vector3(0.0f,0.0f,-maphandler_script.scale)); dirvecs.Add(new Vector3(-maphandler_script.scale,0.0f,0.0f)); image_rnd.material.SetColor("_TintColor", Color.grey); if (maphandle.reserveTile(curs_pos, self_ref)) { initMe(); throwMe(player, curs_pos); } else { whichAction = "KILL"; } }
public ActionResult ClientRoom(RegisterModel model) { if (Request.Cookies["Login"] != null) { return(RedirectToAction("Register", "Account")); } foreach (var b in Ap.ActionPlayers) { if (b.Name == model.Login) { return(RedirectToAction("Register", "Account")); } } foreach (RegisterModel b in db.RegisterModels) { //Добавляем нового пользователя в систему if (model.Login == b.Login && model.Password == b.Password) { if (Request.Cookies[b.Login] != null) { return(RedirectToAction("Register", "Account")); } HttpCookie cookie = new HttpCookie("Login", b.Login); cookie.Expires = DateTime.Now.AddHours(1); Response.Cookies.Add(cookie); ActionPlayer player = new ActionPlayer(); player.Name = model.Login; player.outPlauer = false; Ap.ActionPlayers.Add(player); Ap.SaveChanges(); ViewBag.Message = Ap.ActionPlayers; return(RedirectToAction("ClientRoom", "Play")); } } return(RedirectToAction("Register", "Account")); }
public AbstractActionFrame(ActionPlayer action, ActionFrameData data) { m_ActionPlayer = action; m_FrameData = data; m_lstTargetObjects = new List <GameObject>(); if (data.TargetIDs == null) { Debuger.LogWarning("No Target ID in ActionFrameData at time: " + data.Time.ToString()); return; } Dictionary <int, GameObject> allObjects = m_ActionPlayer.GetTargetObjects(); foreach (int index in data.TargetIDs) { if (allObjects.ContainsKey(index)) { m_lstTargetObjects.Add(allObjects[index]); } else if (index > 10000010) { Debuger.LogWarning(("<color=orange>" + (EActionFrameType)data.Type).ToString() + "</color> Affected GameObject Not Found, ID: " + index.ToString()); } else if (index > 10000000 && index <= 10000010) { if (!allObjects.ContainsKey(10000001) && !allObjects.ContainsKey(10000002)) { PlayerCharacter player = PlayerManager.Instance.GetPlayerInstance(); if (player != null) { CharTransformData charData = (CharTransformData)(player.GetTransformData()); GameObject charObject = charData.GetGameObject(); m_lstTargetObjects.Add(charObject); } } } else { Debuger.Log("Need Generated Object, ID: : " + index.ToString()); } } }
private void Update() { if (!m_bPlay) { return; } ActionPlayer action = ActionManager.Instance.GetAction(m_ActionId); if (null == action || action.IsFinish()) { m_bPlay = false; Repaint(); return; } m_fAniTimeValue = action.GetActionRunTime(); Repaint(); }
public void SelectEnemy(int index) { if (_actionPlayer == ActionPlayer.None) { return; } else if (_actionPlayer == ActionPlayer.Investigate) { EnableMenuInvestigationPlayer(index); } else if (_actionPlayer == ActionPlayer.Attack && CombatTurnManager.Instance. EnemiesAlive[index] == true) { _attackWasDone = true; DisableMenuInvestigationPlayerAndCombat(index); } _actionPlayer = ActionPlayer.None; }
private ActionPlayer[] GetPermitActions() { ActionPlayer[] actionsEnemy = new ActionPlayer[ConstantValue.NUM_DIRECTION]; Direction preDirection = DirectionTank; for (int numDirection = 0; numDirection < actionsEnemy.Length; numDirection++) { if (IsPermitMove()) { actionsEnemy[numDirection] = GameManager.GetActionByDirection(DirectionTank); } DirectionTank = GameManager.ChangeDirectionEnemy(DirectionTank); } DirectionTank = preDirection; return(actionsEnemy); }
public ActionResult Contact() { if (Request.Cookies["Login"] != null) { string str = Request.Cookies["Login"].Value; ActionPlayer Player = Ap.ActionPlayers.Where(o => o.Name == str).FirstOrDefault(); if (Player != null) { if (Player.outPlauer == false) { return(RedirectToAction("ClientRoom", "Play")); } } if (Player != null) { Ap.ActionPlayers.Remove(Player); Ap.SaveChanges(); } Request.Cookies["Login"].Expires = DateTime.Now.AddDays(-1); Response.Cookies.Add(Request.Cookies["Login"]); } ViewBag.Message = "Контакты владельца:"; ViewBag.Base = db.RegisterModels; string ip = HttpContext.Request.UserHostAddress; ViewBag.ip = ip; string referrer = HttpContext.Request.UrlReferrer == null ? "" : HttpContext.Request.UrlReferrer.AbsoluteUri; ViewBag.referrer = referrer; string user_agent = HttpContext.Request.UserAgent; ViewBag.agent = user_agent; ViewBag.Ap = Ap.ActionPlayers; return(View()); }
public AbstractActionFrame(ActionPlayer action, ActionFrameData data) { m_ActionPlayer = action; m_FrameData = data; m_lstTargetObjects = new List<GameObject>(); if (data.TargetIDs == null) { Debuger.LogWarning("No Target ID in ActionFrameData at time: " + data.Time.ToString()); return; } Dictionary<int, GameObject> allObjects = m_ActionPlayer.GetTargetObjects(); foreach (int index in data.TargetIDs) { if (allObjects.ContainsKey(index)) { m_lstTargetObjects.Add(allObjects[index]); } else if (index > 10000010) { Debuger.LogWarning(("<color=orange>" + (EActionFrameType)data.Type).ToString() + "</color> Affected GameObject Not Found, ID: " + index.ToString()); } else if (index > 10000000 && index <= 10000010) { if (!allObjects.ContainsKey(10000001) && !allObjects.ContainsKey(10000002)) { PlayerCharacter player = PlayerManager.Instance.GetPlayerInstance(); if (player != null) { CharTransformData charData = (CharTransformData)(player.GetTransformData()); GameObject charObject = charData.GetGameObject(); m_lstTargetObjects.Add(charObject); } } } else { Debuger.Log("Need Generated Object, ID: : " + index.ToString()); } } }
public void DoNoArgsNoResponse_Example() { ActionPlayer playerVoid = new ActionPlayer("System.Void AssemblyToProcess.SomeClient::DoNoArgsNoResponse()", (IRequestIdentifier)null); playerVoid.StartInvocation(); switch (playerVoid.DetermineTestMode()) { case TestModes.NoMock: playerVoid.CallOriginal(new Action(this.DoNoArgsNoResponse_ExampleClone)); break; case TestModes.Record: playerVoid.Record(new Action(this.DoNoArgsNoResponse_ExampleClone)); break; case TestModes.Play: playerVoid.Play(); break; } }
//присоединиться к комнате public void joinRoomGroup(string user, string idroom) { var currentUser = user; ActionPlayer player = Ap.ActionPlayers.Where(o => o.Name == currentUser).FirstOrDefault(); int integerIdRoom = Int32.Parse(idroom); ClientRoomModel model = Rb.ClientRoomModels.Where(o => o.id == integerIdRoom).FirstOrDefault(); if (model.numberPlayer < 2) { player.idRoom = Int32.Parse(idroom); Ap.SaveChanges(); model.nameSecondPlayer = player.Name; model.numberPlayer += 1; Rb.SaveChanges(); Clients.OthersInGroup("WaitPlayer").UpDateTableRoom(); Clients.Caller.upDateRoom(); Clients.Group(idroom).upDateRoom(); } }
public static void ChangeActionEnemy(ref ActionPlayer action) { switch (action) { case ActionPlayer.PressRight: action = ActionPlayer.PressUp; break; case ActionPlayer.PressLeft: action = ActionPlayer.PressDown; break; case ActionPlayer.PressUp: action = ActionPlayer.PressLeft; break; case ActionPlayer.PressDown: action = ActionPlayer.PressRight; break; } }
public void SelectEnemy(int index) { if (_actionPlayer == ActionPlayer.None) { return; } else if (_actionPlayer == ActionPlayer.Investigate) { EnableMenuInvestigationPlayer(index); } else if (_actionPlayer == ActionPlayer.Attack) { if (_investigationPanelIsShown) { DisableMenuInvestigationPlayer(); } CombatTurnManager.Instance.DamageEnemy(index); _attackWasDone = true; _actionPlayer = ActionPlayer.None; } }
public ChangeColorFrame(ActionPlayer action, ActionFrameData data):base(action,data){ color_config = m_FrameData.Vector3Frame; }
public PlayAudioFrame(ActionPlayer action, ActionFrameData data) : base(action, data) { m_FrameConfig = m_FrameData.PlayAudioFrame; }
public Runtime_AttackExecFrame(ActionPlayer action, ActionFrameData data) : base(action, data) { m_FrameConfig = m_FrameData.Runtime_AttackExec; }
public static AbstractActionFrame CreateActionFrame(ActionPlayer action, ActionFrameData data) { AbstractActionFrame actionFrame = null; if (null == data) { return actionFrame; } switch ((EActionFrameType)data.Type) { case EActionFrameType.ShakeCamera: actionFrame = new ShakeCameraFrame(action, data); break; case EActionFrameType.MoveCamera: actionFrame = new MoveCameraFrame(action, data); break; case EActionFrameType.PlayAudio: actionFrame = new PlayAudioFrame(action, data); break; case EActionFrameType.StopAudio: actionFrame = new StopAudioFrame(action, data); break; case EActionFrameType.AddNpc: actionFrame = new AddNpcFrame(action, data); break; case EActionFrameType.MoveObject: actionFrame = new MoveTransformFrame(action, data); break; case EActionFrameType.EnableObject: actionFrame = new EnableObjFrame(action, data); break; case EActionFrameType.EnableMeshRender: actionFrame = new EnableMeshRenderFrame(action, data); break; case EActionFrameType.ChangeColor: actionFrame = new ChangeColorFrame(action, data); break; case EActionFrameType.Runtime_CreateEffect: actionFrame = new Runtime_CreateEffectFrame(action, data); break; case EActionFrameType.Runtime_MoveEffect: actionFrame = new Runtime_MoveEffectFrame(action, data); break; case EActionFrameType.AddStateEffect: actionFrame = new AddStateEffectFrame(action, data); break; case EActionFrameType.Runtime_RemoveEffect: actionFrame = new Runtime_RemoveEffectFrame(action, data); break; case EActionFrameType.Runtime_AddUI: actionFrame = new AddUIFrame(action, data); break; case EActionFrameType.Runtime_RemoveUI: actionFrame = new RemoveUIFrame(action, data); break; case EActionFrameType.MoveChar: actionFrame = new MoveCharFrame(action, data); break; case EActionFrameType.EntityPlayAnimation: actionFrame = new EntityPlayAnimFrame(action, data); break; case EActionFrameType.AnimChar: actionFrame = new AnimCharFrame(action, data); break; case EActionFrameType.RotateChar: actionFrame = new RotateCharFrame(action, data); break; case EActionFrameType.RotateCamera: actionFrame = new RotateCameraFrame(action, data); break; case EActionFrameType.ObjTransform: actionFrame = new ObjectTransformFrame(action, data); break; case EActionFrameType.FuncMethod: actionFrame = new FuncMethodFrame(action, data); break; } return actionFrame; }
public RemoveUIFrame(ActionPlayer action, ActionFrameData data) : base(action, data) { m_FrameConfig = m_FrameData.RemoveUIFrame; }
public Runtime_MoveEffectFrame(ActionPlayer action, ActionFrameData data) : base(action, data) { m_bIsTrigger = false; m_FrameConfig = m_FrameData.Runtime_MoveEffect; }
public FuncMethodFrame(ActionPlayer action, ActionFrameData data) : base(action, data) { m_Config = m_FrameData.FuncMethodFrame; }
public EntityPlayAnimFrame(ActionPlayer action, ActionFrameData data) : base(action, data) { m_FrameConfig = m_FrameData.EntityPlayAnim; }
public EnableObjFrame(ActionPlayer action, ActionFrameData data):base(action,data){ m_Config = m_FrameData.BoolFrame; }
public AddUIFrame(ActionPlayer action, ActionFrameData data) : base(action, data) { m_FrameConfig = m_FrameData.AddUIFrame; }
public AnimCharFrame(ActionPlayer action, ActionFrameData data) : base(action, data) { m_Config = m_FrameData.AnimcharFrame; }
public ChangeTextureFrame(ActionPlayer action, ActionFrameData data):base(action,data){ texture_Config = m_FrameData.StringFrame; }
//private float m_fTickTime; public MoveCameraFrame(ActionPlayer action, ActionFrameData data) : base(action, data) { m_Config = m_FrameData.MoveCameraFrame; }
private void GameOver(ActionPlayer actionPlayer, GameTime gameTime) { switch (actionPlayer) { case ActionPlayer.Player1: _messageP1 = "WIN !"; _messageP2 = "LOSE !"; break; case ActionPlayer.Player2: _messageP2 = "WIN !"; _messageP1 = "LOSE !"; break; default: break; } _messageOpacity = 1; _gameOver = true; _gameOverTime = gameTime.TotalGameTime; }
private void GoalScored(ActionPlayer actionPlayer) { if (!_gameOver) { switch (actionPlayer) { case ActionPlayer.Player1: _player1Score++; _p1ScoreOpacity = 1; break; case ActionPlayer.Player2: _player2Score++; _p2ScoreOpacity = 1; break; default: Debug.Assert(false, "Unexpected enumeration value"); break; } _messageP1 = "GOAL!"; _messageP2 = "GOAL!"; _messageOpacity = 1; } InitialisePuckToStartingConditions(); }
public Runtime_CreateEffectFrame(ActionPlayer action, ActionFrameData data) : base(action, data) { m_FrameConfig = m_FrameData.Runtime_CreateEffect; }
public RotateCameraFrame(ActionPlayer action, ActionFrameData data) : base(action, data) { m_Config = m_FrameData.RotCameraFrame; }
public ObjectTransformFrame(ActionPlayer action, ActionFrameData data) : base(action, data) { m_Config = m_FrameData.ObjTransformFrame; }