// Use Awake() to initialize field variables. public void Awake() { //It is assumed that all the necessary components are already attached to CommHub gameObject, which is referred to by // gameObject field of this object, the current instance of the current Class. m_displayController = this.gameObject.GetComponent <DisplayScriptTreeOfVoice>(); m_actionPlanController = this.gameObject.GetComponent <ActionPlanController>(); m_actionPlanUpdateController = this.gameObject.GetComponent <ActionPlanUpdateController>(); m_boidsController = this.gameObject.GetComponent <SimpleBoidsTreeOfVoice>(); m_boidsRenderer = this.gameObject.GetComponent <BoidRendererTreeOfVoice>(); m_actionPlanFileManager = this.gameObject.GetComponent <ActionPlanFileManager>(); //debugging m_LEDColorGenController = this.gameObject.GetComponent <LEDColorGenController>(); // compute Shader use if (m_LEDColorGenController == null) { Debug.LogError("The component LEDColorGenController should be added to CommHub"); // Application.Quit(); } m_pointerEventsController = this.gameObject.GetComponent <PointerEventsController>(); // this gets the reference to the instance of class PointerEventsController // The instance is automatically created (by new PointerEventsController() ) when the component is added to the gameObject // The gameboject will has the reference to that instance. m_IRSensorMasterController = this.gameObject.GetComponent <IRSensorMasterController>(); m_LEDMasterController = this.gameObject.GetComponent <LEDMasterController>(); m_neuroHeadSetController = this.gameObject.GetComponent <NeuroHeadSetController>(); }
//string dictPath { get { return Application.dataPath + "/" + fileName; } } //string dictPath { get { return UnityEngine.Application.dataPath + "/" + fileName; } } void Start() { //// get it from ActionPLanController component attached to CommHub m_actionPlanController = this.gameObject.GetComponent <ActionPlanController>(); // this.gameObject is CommHub object to which ActionPlanFileManager component is attached if (m_actionPlanController == null) { Debug.LogError("Add ActionPlanController component to CommHub gameObject"); UnityEngine.Application.Quit(); } m_actionPlan = m_actionPlanController.m_actionPlan; }
public Dictionary <String, List <ActionPlanController.Action> > m_actionPlan; //// first defined in SimpleBoidsTreeOfVoice class ////public Dictionary<string, List<int>> myDict = new Dictionary<string, List<int>>(); //string dictPath { get { return Application.dataPath + "/" + fileName; } } //string dictPath { get { return UnityEngine.Application.dataPath + "/" + fileName; } } void Start() { m_dictPath = UnityEngine.Application.dataPath + "/ActionPlans/"; m_fileName = "actionPlan1.xml"; //m_fileName = "actionPlan.xml"; //// get it from ActionPLanController component attached to CommHub m_actionPlanController = this.gameObject.GetComponent <ActionPlanController>(); // this.gameObject is CommHub object to which ActionPlanFileManager component is attached if (m_actionPlanController == null) { Debug.LogError("Add ActionPlanController component to CommHub gameObject"); UnityEngine.Application.Quit(); } m_actionPlan = m_actionPlanController.m_actionPlan; }
private void Awake() { // DEBUG code string fileName = "SimpleBoids1.txt"; string path = "Assets/Resources/DebugFiles/" + fileName; //Write some text to the test.txt file m_writer = new StreamWriter(path, true); // do append //// 벽의 크기 //GroundMinCorner = new Vector3(-10f, -10f, -10f); //GroundMaxCorner = new Vector3(10f, -10f, 10f); //CeilingMinCorner = new Vector3(-10f, 10f, -10f); //CeilingMaxCorner = new Vector3(10f, 10f, 10f); // 시뮬레이션 공간의 센터 //RoomCenter = (GroundMinCorner + CeilingMaxCorner) / 2f; //RoomSize = CeilingMaxCorner - GroundMinCorner; m_MinDomainRadius = CeilingInnerRadius; // the minumum radius of of the xz domain; used LED boid rendering m_MaxDomainRadius = GroundRadius; m_actionPlanController = this.gameObject.GetComponent <ActionPlanController>(); if (m_actionPlanController is null) { Debug.Log("ActionPlanController component should be added to CommHub"); } m_threadGroupSize = Mathf.CeilToInt(m_BoidsNum / (float)BLOCK_SIZE); Debug.Log("################################"); Debug.Log("I am in Awake() in SimpleBoids initializing for the simulation of boids"); Debug.Log("################################"); InitializeValues(); InitializeBuffers(); }// private void Awake()
} // DetermineParaValue() private void Awake() { m_actionPlanController = this.gameObject.GetComponent <ActionPlanController>(); if (m_actionPlanController is null) { Debug.Log("ActionPlanController component should be added to CommHub"); } m_threadGroupSize = Mathf.CeilToInt(m_BoidsNum / (float)BLOCK_SIZE); Debug.Log("################################"); Debug.Log("I am in Awake() in SimpleBoids initializing for the simulation of boids"); Debug.Log("################################"); InitializeValues(); InitializeBuffers(); }// private void Awake()
// public Dictionary<String, List<SimpleBoidsTreeOfVoice.Action>> m_actionPlan; //// first defined in SimpleBoidsTreeOfVoice class //public string fileName = "dict.bin"; //string dictPath { get { return Application.dataPath + "/" + fileName; } } //string dictPath { get { return UnityEngine.Application.dataPath + "/" + fileName; } } void Start() { // Check if global components are defined //if (m_boidsController == null) //{ // Debug.LogError("The global Variable m_boidsController is not defined in Inspector"); //} m_actionPlanController = this.gameObject.GetComponent <ActionPlanController>(); if (m_actionPlanController == null) { Debug.LogError("The ActionPlanController component should be added to CommHub"); } //m_actionPlan = m_boidsController.m_actionPlan; m_inputFieldContainer = m_actionPlanController.m_inputFieldContainer; m_textContainer = m_actionPlanController.m_textContainer; m_placeholderContainer = m_actionPlanController.m_placeholderContainer; m_inputFieldHashTable = m_actionPlanController.m_inputFieldHashTable; }
//class Test //{ // public static void Main() // { // string path = @"c:\temp\MyTest.txt"; // if (!File.Exists(path)) // { // // Create a file to write to. // using (StreamWriter sw = File.CreateText(path)) // { // sw.WriteLine("Hello"); // sw.WriteLine("And"); // sw.WriteLine("Welcome"); // } // } // // Open the file to read from. // using (StreamReader sr = File.OpenText(path)) // { // string s = ""; // while ((s = sr.ReadLine()) != null) // { // Console.WriteLine(s); // } // } // } //} private void Awake() { // DEBUG code string fileName = "SimpleBoidSimul"; string fileIndex = System.DateTime.Now.ToString("yyyyMMddHHmmss"); fileIndex.Replace(" ", string.Empty); //fileIndex = string.Join("", // fileIndex.Split(default(string[]), StringSplitOptions.RemoveEmptyEntries)); // String[] Split(String[] separator, StringSplitOptions options); //Because string is a reference type and the default value for all reference types is null. //https://answers.unity.com/questions/990496/ioexception-sharing-violation-on-path-please-help.html?_ga=2.11865712.591554826.1574537830-1174358732.1569135042 //File.CreateText(pathToLoad)).Dispose(); //using (TextWriter writer = new StreamWriter(pathToLoad, false)) //{ // writer.WriteLine("00:00:00,00/00/0000,1,1,500,20000,1500,50,20,10,5,2,1,1,0,10,50,50"); // writer.Close(); //} m_path = "Assets/Resources/DebugFiles/" + fileName + fileIndex + ".txt"; //File.CreateText(path).Dispose(); ////Write some text to the test.txt file //m_writer = new StreamWriter(path, false); // do not append //m_oStream = new FileStream(path, FileMode.Append, FileAccess.Write, FileShare.None); ////m_ioStream = new FileStream(path, //// FileMode.OpenOrCreate, //// FileAccess.ReadWrite, //// FileShare.None); //m_writer = new System.IO.StreamWriter(m_oStream); //// 벽의 크기 //GroundMinCorner = new Vector3(-10f, -10f, -10f); //GroundMaxCorner = new Vector3(10f, -10f, 10f); //CeilingMinCorner = new Vector3(-10f, 10f, -10f); //CeilingMaxCorner = new Vector3(10f, 10f, 10f); // 시뮬레이션 공간의 센터 //RoomCenter = (GroundMinCorner + CeilingMaxCorner) / 2f; //RoomSize = CeilingMaxCorner - GroundMinCorner; //m_MinDomainRadius = CeilingInnerRadius; // the minumum radius of of the xz domain; used LED boid rendering m_MaxDomainRadius = GroundRadius; m_actionPlanController = this.gameObject.GetComponent <ActionPlanController>(); if (m_actionPlanController is null) { Debug.Log("ActionPlanController component should be added to CommHub"); } m_BoidComputeShader = Resources.Load <ComputeShader>("ComputeShaders/SimulateSimpleBoids"); if (m_BoidComputeShader is null) { Debug.Log("Compute Shader BoidComputeShader is not bound"); } m_threadGroupSize = Mathf.CeilToInt(m_BoidsNum / (float)BLOCK_SIZE); Debug.Log("################################"); Debug.Log("I am in Awake() in SimpleBoids initializing for the simulation of boids"); Debug.Log("################################"); InitializeValues(); // Parameters for Boid Simulation InitializeBuffers(); // Buffer for Boid Structures }// private void Awake()
public Dictionary <String, List <ActionPlanController.Action> > m_actionPlan; //// first defined in SimpleBoidsTreeOfVoice class // Warning: paths returned by FileBrowser dialogs do not contain a trailing '\' character // Warning: FileBrowser can only show 1 dialog at a time void Start() { //// get it from ActionPLanController component attached to CommHub m_actionPlanController = this.gameObject.GetComponent <ActionPlanController>(); // this.gameObject is CommHub object to which ActionPlanFileManager component is attached if (m_actionPlanController == null) { Debug.LogError("Add ActionPlanController component to CommHub gameObject"); UnityEngine.Application.Quit(); } m_actionPlan = m_actionPlanController.m_actionPlan; // Set filters (optional) // It is sufficient to set the filters just once (instead of each time before showing the file browser dialog), // if all the dialogs will be using the same filters FileBrowser.SetFilters(true, new FileBrowser.Filter("Images", ".jpg", ".png"), new FileBrowser.Filter("Text Files", ".txt", ".pdf")); // Set default filter that is selected when the dialog is shown (optional) // Returns true if the default filter is set successfully // In this case, set Images filter as the default filter FileBrowser.SetDefaultFilter(".jpg"); // Set excluded file extensions (optional) (by default, .lnk and .tmp extensions are excluded) // Note that when you use this function, .lnk and .tmp extensions will no longer be // excluded unless you explicitly add them as parameters to the function FileBrowser.SetExcludedExtensions(".lnk", ".tmp", ".zip", ".rar", ".exe"); // Add a new quick link to the browser (optional) (returns true if quick link is added successfully) // It is sufficient to add a quick link just once // Name: Users // Path: C:\Users // Icon: default (folder icon) FileBrowser.AddQuickLink("Users", "C:\\Users", null); // Show a save file dialog // onSuccess event: not registered (which means this dialog is pretty useless) // onCancel event: not registered // Save file/folder: file, Initial path: "C:\", Title: "Save As", submit button text: "Save" string initialPath = "C:\\"; // _LoadActionPlan(m_actionPlan); // //FileBrowser.ShowSaveDialog( (path) => { this._SaveActionPlan(path); }, null, false, m_dictPath, "Save As", "Save" ); // Show a select folder dialog // onSuccess event: print the selected folder's path // onCancel event: print "Canceled" // Load file/folder: folder, Initial path: default (Documents), Title: "Select Folder", submit button text: "Select" //FileBrowser.ShowLoadDialog((path) => { Debug.Log("Selected: " + path); }, // () => { Debug.Log("Canceled"); }, // true, null, "Select Folder", "Select"); //FileBrowser.ShowLoadDialog((path) => { this._LoadActionPlan(path); }, // () => { Debug.Log("Canceled"); }, // true, null, "Select Folder", "Select"); //// Coroutine example //StartCoroutine(ShowLoadDialogCoroutine()); } // Start()