public void Move() { this.quantMove++; while (this.actualMove < this.qtyMove) { Vector2 vector = this.playerPos[this.actualMove]; Vector2 vector2 = this.endPos[this.actualMove]; if (this.qtyMove <= 0) { break; } this.actualMove++; int order = actionOrder.addOrder(); Task task = new Task(this.SmoothMovement(vector, vector2, order), true); } }
public void Attack() { int order = actionOrder.addOrder(); new Task(this.attackAnyDir(order), true); }