void ShrinkHelper(ActionObject item)
 {
     if (item.scale [0] > 0.5)
     {
         item.Grow(0.95f);
     }
 }
    void Grow(ActionObject item, turn new_state)
    {
        item.Grow(1.05f);

        turnState = new_state;

        UpdateTime();
    }
    turn turnState = turn.START; // which fish should grow next?

    #endregion Fields

    #region Methods

    void Grow(ActionObject item, turn new_state)
    {
        item.Grow (1.05f);

        turnState = new_state;

        UpdateTime ();
    }
    turn turnState = turn.START; // which fish should grow next?

    #endregion Fields

    #region Methods

    void Grow(ActionObject item, turn new_state)
    {
        music.PlayFeedback (music.pos);

        item.Grow (1.05f);

        turnState = new_state;

        UpdateTime ();
    }
 void ShrinkHelper(ActionObject item)
 {
     if (item.scale [0] > 0.5)
     {
         item.Grow (0.95f);
     }
 }