public void Initialise(Action actionData, ActionMenuController actionMenuController) { _actionData = actionData; _actionNameText.text = _actionData.ActionName; _actionMenuController = actionMenuController; _entryDescription = _actionData.ActionDescription; }
private void Awake() { if (Instance == null) { Instance = this; } if (panel == null) { panel = transform.gameObject; } }
/*public void GoToMainMenu() * { * SMController.SetTrigger("GoToMainMenu"); * } * public void GoToInit() * { * SMController.SetTrigger("GoToInit"); * }*/ /// <summary> /// funzione che mi iscrive a tutti gli eventi /// </summary> public void SetupManager() { vfx = FindObjectOfType <VfxManager>(); lm = GetComponent <LifeManager>(); lm = FindObjectOfType <LifeManager>(); tm = FindObjectOfType <TurnManager>(); hud = FindObjectOfType <HudManagerTest>(); mc = FindObjectOfType <MainMenùController>(); acm = FindObjectOfType <ActionMenuController>(); sc = FindObjectOfType <SelectionController>(); stateMachine = FindObjectOfType <FlowSM>(); _player = FindObjectOfType <Player>(); sc2 = FindObjectOfType <SelectControllerP2>(); buttNav = FindObjectOfType <ButtonNavigation>(); musicGame = GameObject.FindGameObjectWithTag("MusicBattle"); musicMenu = GameObject.FindGameObjectWithTag("MusicGame"); animDragon = GameObject.FindGameObjectWithTag("Dragon"); hudUnit = GameObject.FindGameObjectWithTag("HUDUnit1"); hudUnit2 = GameObject.FindGameObjectWithTag("HUDUnit2"); }
public void Initialise(ActionMenuController.ActionMenus rootMenuType, ActionMenuController actionMenuController) { _rootMenuType = rootMenuType; _actionMenuController = actionMenuController; _entryDescription = _rootEntryDescription; }
// Use this for initialization void Start() { AMC = FindObjectOfType <ActionMenuController>(); }