Esempio n. 1
0
 void PopulateKeyCodeOverlapSet(ActionMap comparedAction, KeyCode kc)
 {
     foreach (KeyValuePair <string, ActionMap> action in actions)
     {
         if (comparedAction.Equals(action.Value))
         {
             continue;
         }
         if (kc == action.Value.keyCode ||
             kc == action.Value.keyCodeAlt)
         {
             overlappingKeycodes.Add(kc);
             break;
         }
     }
 }
Esempio n. 2
0
            public bool Equals(CubeAction obj)
            {
                if (null == obj)
                {
                    return(false);
                }

                VerifySetupAccelerationMap();
                obj.VerifySetupAccelerationMap();

                bool?opsEqual = null;
                bool?mapEqual = null;

                if (Utils.ShouldVerify())
                {
                    opsEqual = EqualOps(obj);
                }

                if (AccelerationMap != null && obj.AccelerationMap != null)
                {
                    mapEqual = AccelerationMap.Equals(obj.AccelerationMap);
                }

                if (opsEqual.HasValue && mapEqual.HasValue)
                {
                    Utils.DebugAssert(opsEqual == mapEqual);
                    return(mapEqual.Value);
                }
                else if (mapEqual.HasValue)
                {
                    return(mapEqual.Value);
                }
                else if (opsEqual.HasValue)
                {
                    return(opsEqual.Value);
                }
                else
                {
                    bool actEqual = EqualAct(obj);
                    return(actEqual);
                }
            }