private void winGLCanvas1_OpenGLDraw(object sender, PaintEventArgs e) { ActionList list = this.actionList; if (list != null) { vec4 clearColor = this.scene.ClearColor; GL.Instance.ClearColor(clearColor.x, clearColor.y, clearColor.z, clearColor.w); GL.Instance.Clear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT | GL.GL_STENCIL_BUFFER_BIT); list.Act(new ActionParams(Viewport.GetCurrent())); } }
private void winGLCanvas1_OpenGLDraw(object sender, PaintEventArgs e) { ActionList list = this.actionList; if (list != null) { list.Act(new ActionParams(Viewport.GetCurrent())); } { DirectTextNode node = this.textNode; if (node != null) { GL.Instance.DrawText(node.Position.X, node.Position.Y, node.TextColor, node.FontName, node.FontSize, node.Text); } } }
private void winGLCanvas2_OpenGLDraw(object sender, PaintEventArgs e) { var canvas = sender as WinGLCanvas; canvas.MakeCurrent(); ActionList list = this.actionList2; if (list != null) { vec4 clearColor = this.scene2.ClearColor; GL.Instance.ClearColor(clearColor.x, clearColor.y, clearColor.z, clearColor.w); GL.Instance.Clear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT | GL.GL_STENCIL_BUFFER_BIT); Viewport viewport = Viewport.GetCurrent(); list.Act(new ActionParams(viewport)); } }
private void winGLCanvas1_OpenGLDraw(object sender, PaintEventArgs e) { ActionList list = this.actionList; if (list != null) { vec4 clearColor = this.scene.ClearColor; GL.Instance.ClearColor(clearColor.x, clearColor.y, clearColor.z, clearColor.w); GL.Instance.Clear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT | GL.GL_STENCIL_BUFFER_BIT); list.Act(new ActionParams(Viewport.GetCurrent())); DirectTextNode node = this.textNode; if (node != null) { GL.Instance.DrawText(node.Position.X, node.Position.Y, node.TextColor, node.FontName, node.FontSize, node.Text); } } }
private void winGLCanvas1_OpenGLDraw(object sender, PaintEventArgs e) { ActionList list = this.actionList; if (list != null) { //vec4 clearColor = this.scene.ClearColor; //GL.Instance.ClearColor(clearColor.x, clearColor.y, clearColor.z, clearColor.w); GL.Instance.ClearColor(0, 0, 0, 0); GL.Instance.Clear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT | GL.GL_STENCIL_BUFFER_BIT); query.BeginQuery(QueryTarget.SamplesPassed); { list.Act(new ActionParams(Viewport.GetCurrent())); } query.EndQuery(QueryTarget.SamplesPassed); int sampleCount = this.query.SampleCount(); this.lblSampleCount.Text = string.Format("Sample Passed: {0}", sampleCount); } }
private void winGLCanvas1_OpenGLDraw(object sender, PaintEventArgs e) // draw code { try { ActionList list = actionlist; if (list != null) { vec4 clearColor = scene.ClearColor; GL.Instance.ClearColor(clearColor.x, clearColor.y, clearColor.z, clearColor.w); GL.Instance.Clear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT | GL.GL_STENCIL_BUFFER_BIT); list.Act(new ActionParams(Viewport.GetCurrent())); // fixed if (!nodbg) // nodbg will toggle this { string tasks = "Tasks: "; foreach (object i in list) { tasks += $"{i.GetType().Name} "; } GL.Instance.DrawText(10, 58, Color.Red, "Verdana", 12, $"RAM Usage (no gc): {GC.GetTotalMemory(false)/1024}"); GL.Instance.DrawText(10, 22, Color.Red, "Verdana", 12, "List Size: " + list.Count); GL.Instance.DrawText(10, 34, Color.Red, "Verdana", 12, tasks); GL.Instance.DrawText(10, 10, Color.Red, "Verdana", 12, "FPS: " + winGLCanvas1.FPS.ToString() + " Time " + (DateTime.Now - time).Seconds); } if (StatusmessageEnabled) { GL.Instance.DrawText(10, 34, Color.White, "Verdana", 24, Statusmessage); } } } catch (Exception ex) { if (throwFatalInsteadOfMsg) { throw; } GameFatal gf = new GameFatal(ex); gf.Show(); } }
private void winGLCanvas1_OpenGLDraw(object sender, PaintEventArgs e) { ActionList list = this.actionList; if (list != null) { vec4 clearColor = this.scene.ClearColor; GL.Instance.ClearColor(clearColor.x, clearColor.y, clearColor.z, clearColor.w); GL.Instance.Clear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT | GL.GL_STENCIL_BUFFER_BIT); int width = this.winGLCanvas1.Width, height = this.winGLCanvas1.Height; // var scissor = new int[4]; // var viewport = new int[4]; // GL.Instance.GetIntegerv((uint)GetTarget.ScissorBox, scissor); // GL.Instance.GetIntegerv((uint)GetTarget.Viewport, viewport); Viewport viewport = Viewport.GetCurrent(); list.Act(new ActionParams(viewport)); // Reset viewport. GL.Instance.Scissor(0, 0, width, height); GL.Instance.Viewport(0, 0, width, height); } }