public bool DoesAffixIDExistOnCharacter(ActionData.AFFIX_LIST_ID aAffixID) { bool bExists = false; for (int i = 0; i < m_AffixList.Count; i++) { if (m_AffixList[i] == aAffixID) { Debug.Log("Action ID " + aAffixID + " is affecting this character: " + m_CharacterName); bExists = true; } } return(bExists); }
public void SetAffixID(ActionData.AFFIX_LIST_ID aID) { m_ID = aID; }
//Pass in the ID and then create a new object of that affix model to store. public void AddAffixToCharacter(ActionData.AFFIX_LIST_ID aAffixID, GenericCharacter aCharacter) { Debug.Log("Applying Affix To Character"); }