Esempio n. 1
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        private IEnumerator AnimateMove(MoveAction action)
        {
            var combatant = action.Combatant;

            yield return(StartCoroutine(View.MoveUnit(combatant.Id, action.Path)));

            ActionAnimationCompleteSignal.Dispatch(action);
        }
Esempio n. 2
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        public override void Execute()
        {
            Model.State = BattleUIState.EventPlaying;
            Model.EventsThisActionPhase.Add(Tile.EventName);

            var poiFactory      = new PointOfInterestFactory(Model.Dimensions);
            var interaction     = new InteractAction(Tile, Model.SelectedCombatant, Model.Map);
            var pointOfInterest = interaction.GetPointofInterest(poiFactory);

            Retain();
            Action panListener = null;

            panListener = new Action(() => {
                Release();
                CameraPanCompleteSignal.RemoveListener(panListener);
                ActionAnimationCompleteSignal.Dispatch(new InteractAction(Tile, Model.SelectedCombatant, Model.Map));
            });
            CameraPanCompleteSignal.AddListener(panListener);
            PanToPointOfInterestSignal.Dispatch(pointOfInterest);
        }
Esempio n. 3
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        private IEnumerator AnimateFight(FightAction action)
        {
            yield return(StartCoroutine(View.AnimateFight(action.Fight)));

            ActionAnimationCompleteSignal.Dispatch(action);
        }