// Methods public static bool GetGeneralManipulatePosRot(ActObjBase actObj, out Vector3 worldPos, out Quaternion worldRotQ) { worldPos = default; worldRotQ = default; return(default);
private IEnumerator UpdateLoop_() => default; // 0x008017A0-0x00801810 private void ActObjUnloadEventHandler_(ActObjBase actObj) { } // 0x00801870-0x00801A90