IEnumerator LoadActSequence()
    {
        actInterface.HeaderText.DOFade(0, 0.5f);
        Portal.DOScale(10f, 1.5f);
        actInterface.fadeOut.DOColor(new Color(0f, 0f, 0f, 1f), 1.4f);

        yield return(new WaitForSeconds(1.5f));

        ActInformationInterface p = (ActInformationInterface)MenuManager.Instance.Push("Interface_ActInformation");

        //p.Init(data);

        Portal.DOScale(1f, 0f);
        actInterface.fadeOut.DOColor(new Color(0f, 0f, 0f, 0f), 0f);
        actInterface.HeaderText.DOFade(1, 0.5f);
    }
Esempio n. 2
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    public void LoadActZoneDetails(ZoneData zone, ActInformationInterface actInterface)
    {
        this.zone = zone;
        ResetButtons();

        //Set the type
        displayMode       = true;
        this.actInterface = actInterface;

        // Hide the other Buttons and show the Explore button
        ExploreButton.SetActive(true);

        // Disable the stuf that wont be visible
        RevealSection.gameObject.SetActive(false);

        LoadFromZone(zone, false);
    }