Esempio n. 1
0
    public void Init()
    {
        Application.targetFrameRate = 60;

        gameMode = new ActGameMode();
        gameMode.Init();
        sceneLoader = GetComponent <SceneLoader>();
        DontDestroyOnLoad(gameObject);

        SceneManager.sceneLoaded += SceneLoaded;
    }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     Pawn            = GetComponent <ActCharacter>();
     Pawn.controller = this;
     gameMode        = OldGameMain.GetInstance().gameMode;
     bt = GetComponent <BehaviorTree>();
     //BehaviorManager.instance.UpdateInterval  = UpdateIntervalType.SpecifySeconds;
     //BehaviorManager.instance.UpdateIntervalSeconds = 0.25f;
     //BehaviorManager.instance.ExecutionsPerTick = BehaviorManager.ExecutionsPerTickType.Count;
     //BehaviorManager.instance.task
     //SharedInt i1 = bt.GetVariable("s") as SharedInt;
     //i1.Value = 1;
     //bt.EnableBehavior();
     //bt.RegisterEvent<object>("MyEvent", ReceivedEvent);
     //bt.UnregisterEvent<object>("MyEvent", ReceivedEvent);
 }