Esempio n. 1
0
    private void OnReq_UnloadPet(MessageRecv obj)
    {
        System.IO.MemoryStream ms  = new System.IO.MemoryStream(obj.Data);
        ReqUnloadPet           req = Serializer.Deserialize <ReqUnloadPet>(ms);

        AckUnloadPet ack = new AckUnloadPet();

        ack.ID = req.ID;
        NetworkManager.Instance.Send(MessageID.MSG_ACK_UNLOAD_PET, ack, 0, 0);
    }
Esempio n. 2
0
    private void OnAck_UnloadPet(MessageRecv obj)
    {
        System.IO.MemoryStream ms  = new System.IO.MemoryStream(obj.Data);
        AckUnloadPet           ack = Serializer.Deserialize <AckUnloadPet>(ms);

        XCharacter role = RoleModule.Instance.GetCurPlayer();

        role.PetID = 0;
        DataDBSRole.Update(role.Id, role);

        CharacterManager.Instance.SyncMainPlayerData(ESyncDataType.TYPE_BASEATTR);
        GTEventCenter.FireEvent(GTEventID.TYPE_UNLOAD_PET);
        GTEventCenter.FireEvent(GTEventID.TYPE_CHANGE_FIGHTVALUE);
    }
Esempio n. 3
0
    private void OnAck_UnloadPet(MessageRecv obj)
    {
        System.IO.MemoryStream ms  = new System.IO.MemoryStream(obj.Data);
        AckUnloadPet           ack = Serializer.Deserialize <AckUnloadPet>(ms);

        XCharacter role = GTGlobal.Main;

        role.PetID = 0;
        DataDBSCharacter.Update(role.Carrer, role);

        GTWorld.Instance.SyncMainPlayerData(ESyncDataType.TYPE_BASEATTR);
        GTEventCenter.FireEvent(GTEventID.TYPE_PET_UNLOAD);
        GTEventCenter.FireEvent(GTEventID.TYPE_CHANGE_FIGHTVALUE);
    }