protected override void OnTick()
            {
                TurtleWarrior warrior = m_Mobile as TurtleWarrior;

                if (warrior != null)
                {
                    if (a_Mobile != null && a_Mobile.Alive)
                    {
                        int damage = Utility.Random(15, 20);
                        warrior.DoHarmful(a_Mobile);
                        AOS.Damage(a_Mobile, warrior, damage, 50, 0, 0, 50, 0);                           //Fire damage 100%
                        warrior.MovingEffect(a_Mobile, 0x36E4, 7, 0, false, false, 0x73, 1);
                        AcidPool acid = new AcidPool(a_Mobile);
                        acid.Map      = a_Mobile.Map;
                        acid.Location = a_Mobile.Location;
                        a_Mobile.PlaySound(0x25);

                        if (a_Mobile.Alive && a_Mobile.Body.IsHuman && !a_Mobile.Mounted)
                        {
                            a_Mobile.Animate(20, 7, 1, true, false, 0);                               // take hit
                        }
                        Stop();
                    }
                }
            }
        public override void OnDamage(int amount, Mobile attacker, bool willKill)
        {
            if (attacker != null && !willKill && amount > 5 && 50 > Utility.Random(100))
            {
                if (this.Hits < (this.HitsMax / 2) && this.Sacked)
                {
                    attacker.SendMessage("The turtle's shell burst open!");
                    AcidPool acid = new AcidPool(attacker);
                    acid.Map      = attacker.Map;
                    acid.Location = attacker.Location;
                    attacker.PlaySound(0x25);
                }
                else if (!this.Sacked)
                {
                    attacker.SendMessage("Acid spills from the turtle shell!");
                    AcidPool acid = new AcidPool(attacker);
                    acid.Map      = attacker.Map;
                    acid.Location = attacker.Location;
                    attacker.PlaySound(0x25);
                }
                BurnTimer = new m_Timer(attacker);
                BurnTimer.Start();
            }

            base.OnDamage(amount, attacker, willKill);
        }