Esempio n. 1
0
        private void ReloadViewModel()
        {
            AchievementsOrdered.Clear();

            var achievements = Enumerable.Empty <Achievement>();

            if (achievementRepository != null)
            {
                achievements = achievementRepository.GetAchievements();
            }

            foreach (var category in achievements.AsCategories())
            {
                var sortedAchievements = category.Achievements
                                         .Where(a => IsUnlocked(achievements, a))
                                         .OrderByDescending(a => a.IsCompleted)
                                         .ThenByDescending(a => a.DateCompleted)
                                         .ThenBy(a => a.Name);

                AchievementsOrdered.Add(new AchievementsPerCategory(sortedAchievements)
                {
                    CategoryName = category.CategoryName,
                });
            }
        }
Esempio n. 2
0
        private void ReloadViewModel()
        {
            AchievementsOrdered.Clear();

            var achievements = Enumerable.Empty <Achievement>();

            if (achievementService != null)
            {
                achievements = achievementService.GetAllAchievements();
            }

            foreach (var category in achievements.AsCategories())
            {
                var sortedAchievements = category.Achievements
                                         .Where(a => IsUnlocked(achievements, a))
                                         .OrderByDescending(a => a.IsCompleted)
                                         .ThenByDescending(a => a.DateCompleted)
                                         .ThenBy(a => a.Name);

                if (sortedAchievements.Any())
                {
                    AchievementsOrdered.Add(new AchievementsPerCategory(sortedAchievements)
                    {
                        CategoryName = category.CategoryName,
                    });
                }
            }

            RaisePropertyChanged(OrderedAchievementsFieldName);
            RaisePropertyChanged(TotalCompletedFieldName);
            RaisePropertyChanged(PercentageCompletedFieldName);

            Messenger.Default.Send(new ResetAchievementsMessage());
        }