void OnThingReleased(Rigidbody2D r) { foreach (Collider2D c in groundColliders) { if (c.OverlapPoint(r.position)) { Instantiate(burryEffect, r.position, Quaternion.identity, null); Destroy(r.gameObject); Achievements.CharacterBuried(); } } }
void OnThingReleased(Rigidbody2D r) { foreach (Collider2D c in groundColliders) { if (c.OverlapPoint(r.position)) { Instantiate(burryEffect, r.position, Quaternion.identity, null); Destroy(r.gameObject); Achievements.CharacterBuried(); } } }