Esempio n. 1
0
 void OnThingReleased(Rigidbody2D r)
 {
     foreach (Collider2D c in groundColliders)
     {
         if (c.OverlapPoint(r.position))
         {
             Instantiate(burryEffect, r.position, Quaternion.identity, null);
             Destroy(r.gameObject);
             Achievements.CharacterBuried();
         }
     }
 }