public Achievement(AchievementTypes _achievementType, int _maxValue, int __value = 0, OnAchievementsDelegate callback = null) { achievementType = _achievementType; maxValue = _maxValue; value = __value; OnAchievement = callback; }
public void Initialize(IEventHandler eventHandler) { eventHandler.UserSentMessageEvent -= OnUserSentMessage; eventHandler.UserSentMessageEvent += OnUserSentMessage; eventHandler.UserMadeInputEvent -= OnUserMadeInput; eventHandler.UserMadeInputEvent += OnUserMadeInput; eventHandler.UserNewlySubscribedEvent -= OnUserNewlySubscribed; eventHandler.UserNewlySubscribedEvent += OnUserNewlySubscribed; eventHandler.UserReSubscribedEvent -= OnUserReSubscribed; eventHandler.UserReSubscribedEvent += OnUserReSubscribed; //Initialize all achievements by type for quicker lookup and faster reference Dictionary <string, Achievement> achDict = BotProgram.BotData.Achievements.AchievementDict; Achievements = new Dictionary <AchievementTypes, Dictionary <string, Achievement> >(4); foreach (KeyValuePair <string, Achievement> achKVPair in BotProgram.BotData.Achievements.AchievementDict) { AchievementTypes achType = achKVPair.Value.AchType; if (Achievements.TryGetValue(achType, out Dictionary <string, Achievement> achs) == false) { achs = new Dictionary <string, Achievement>(8); Achievements.Add(achType, achs); } achs.Add(achKVPair.Key, achKVPair.Value); } }
/// <summary>Call PROBA Achievement event</summary> /// <param name="achievementTypes">type of achievement</param> /// <param name="gameLevelName1">name of level</param> /// <param name="gameLevelName2">additional name of level or section (Optional)</param> /// <param name="gameLevelName3">additional name of level or section (Optional)</param> /// <param name="gameLevelName4">additional name of level or section (Optional)</param> /// <param name="relatedProgressionEventIds">list of related progression event's IDs (Optional)</param> /// <param name="newPlayerLevel">user's new gained level (Optional)</param> /// <param name="prevRank">user's previous Rank (Optional)</param> /// <param name="newRank">user's new Rank (Optional)</param> /// <param name="leaderBoardName">leader board's name if achievements belongs to leader board (Optional)</param> /// <param name="arenaMode">is achievements gained in arena mode (Optional)</param> /// <param name="arenaName">arena's name (Optional)</param> public static void AchievementEvent(AchievementTypes achievementTypes, string gameLevelName1, string gameLevelName2 = "", string gameLevelName3 = "", string gameLevelName4 = "", List <string> relatedProgressionEventIds = null, long newPlayerLevel = 0, long prevRank = 0, long newRank = 0, string leaderBoardName = "", bool arenaMode = false, string arenaName = "") { _ = new AchievementEventViewModel(achievementTypes, gameLevelName1, gameLevelName2, gameLevelName3, gameLevelName4, relatedProgressionEventIds, newPlayerLevel, prevRank, newRank, leaderBoardName, arenaMode, arenaName); }
public void UnlockAchievement(AchievementTypes type) { if (gameData.AchievementsUnlocked[(int)type] == false) { gameData.AchievementCount++; gameData.AchievementsUnlocked[(int)type] = true; } }
public void SpawnStarfish(AchievementTypes type, Vector3 position) { if (starfishSpawned[type] == false) { Instantiate(starfishCollectables[(int)type], position, Quaternion.identity); Debug.Log(type + ": " + position); starfishSpawned[type] = true; } }
public AchievementStatus GetAchievementStatus(AchievementTypes _type, int _id) { int _statusInt = PlayerPrefs.GetInt("Player" + _id.ToString() + _type.ToString()); if (_statusInt == 1) { return(AchievementStatus.FINISHED); } else { return(AchievementStatus.UNFINISHED); } }
internal AchievementEventViewModel(AchievementTypes achievementType, string gameLevelName1, string gameLevelName2, string gameLevelName3, string gameLevelName4, List <string> relatedProgressionEventIds, long newPlayerLevel, long prevRank, long newRank, string leaderBoardName, bool arenaMode, string arenaName) { AchievementType = achievementType; GameLevelName1 = gameLevelName1; GameLevelName2 = gameLevelName2; GameLevelName3 = gameLevelName3; GameLevelName4 = gameLevelName4; RelatedProgressionEventIds = relatedProgressionEventIds; NewPlayerLevel = newPlayerLevel; PrevRank = prevRank; NewRank = newRank; LeaderBoardName = leaderBoardName; ArenaMode = arenaMode; ArenaName = arenaName; DeviceInfo.WriteBaseEventDataViewModel(this.GetType().Name, this); Broker.AchievementEventCreated(this); }
public void AddAchievement(AchievementTypes achievementType) { string achievementId = ""; switch (achievementType) { case AchievementTypes.Deprivation: achievementId = "ACH01"; break; case AchievementTypes.Parachute: achievementId = "ACH02"; break; case AchievementTypes.Spotlight: achievementId = "ACH03"; break; case AchievementTypes.Traitor: achievementId = "ACH04"; break; case AchievementTypes.AFK: achievementId = "ACH05"; break; } BrainCloudClient bcc = BrainCloudWrapper.GetBC(); BrainCloudGamification bcg = bcc.GetGamificationService(); //bcg.AwardAchievements("2,3"); string list = "{\"id\":\"" + achievementId + "\"}"; bcg.AwardAchievements(list, OnSuccessAwarded, OnError_Authenticate); //bcg.AwardAchievements("ACH02", null, null, null); //bcg.AwardAchievements("ach"); bcg.ReadAchievements(false, OnSuccess_Authenticate); }
void Start() { foreach (Transform trans in Functions.FindChildTransformsRecruisive(transform, "-Points", true)) { Achievement achievement = null; try { AchievementTypes achievementType = (AchievementTypes)Enum.Parse(typeof(AchievementTypes), trans.name.Replace("-Points", ""), true); achievement = GameManager.instance.config.achievements[achievementType]; } catch (Exception e) { // } if (achievement != null) { bool isNL = (GameManager.instance.config.gameOptions.language != LanguageEnum.COM); if (achievement.maxValue == 1) { trans.GetComponent <GUIText>().text = (achievement.value > 0 ? (isNL ? "Ja": "Yes") : (isNL ? "Nee" : "No")); } else { trans.GetComponent <GUIText>().text = achievement.value + "/" + achievement.maxValue; } if (achievement.value >= 100 && smallerFont != null) { trans.GetComponent <GUIText>().font = smallerFont; } } } }
public void SetAchievementStatus(AchievementTypes _type, int _id, int _status) { PlayerPrefs.SetInt("Player" + _id.ToString() + _type.ToString(), _status); }
public bool AchievementIsUnlocked(AchievementTypes type) { return(gameData.AchievementsUnlocked[(int)type]); }
/******************************************************************************* Function: SetRewardInformation Description: Sets the value of a reward/achievement Inputs: achievementType_ (enum) - Gets the type of achievement value_ (string) - Receives the int value to set Outputs: None *******************************************************************************/ public void SetRewardInformation(AchievementTypes achievementType_, string value_) { // Only messes with rewards that are STRINGS (Ex: Player Names) // Store all data SaveRewardsToFile(); }
/******************************************************************************* Function: SetRewardInformation Description: Sets the value of a reward/achievement Inputs: achievementType_ (enum) - Gets the type of achievement b_IsTrue_ (bool) - Receives a bool to lock/unlock Outputs: None *******************************************************************************/ public void SetRewardInformation(AchievementTypes achievementType_, bool b_IsTrue_) { // Only messes with rewards that are BOOLEANS (Did the player accomplish something) // Store all data SaveRewardsToFile(); }
/******************************************************************************* Function: SetRewardInformation Description: Sets the value of a reward/achievement Inputs: achievementType_ (enum) - Gets the type of achievement value_ (uint) - Receives the uint value to set Outputs: None *******************************************************************************/ public void SetRewardInformation(AchievementTypes achievementType_, uint value_) { // Only messes with rewards that are NUMBERS if (achievementType_ == AchievementTypes.HighScore) if (value_ > ui_HighScore) ui_HighScore = value_; if (achievementType_ == AchievementTypes.LongestLife) if (value_ > ui_HighScore_LongestLife) ui_HighScore_LongestLife = value_; // Store all data SaveRewardsToFile(); }