public virtual PlayerAchievement GetPlayerAchievement(int playerId, AchievementId achievementId) { return(_dataContext .GetQueryable <PlayerAchievement>() .Include(pa => pa.Player) .FirstOrDefault(pa => pa.AchievementId == achievementId && pa.PlayerId == playerId)); }
public virtual PlayerAchievement GetPlayerAchievement(int playerId, AchievementId achievementId) { return _dataContext .GetQueryable<PlayerAchievement>() .Include(pa => pa.Player) .FirstOrDefault(pa => pa.AchievementId == achievementId && pa.PlayerId == playerId); }
public virtual ActionResult DetailsForCurrentUser(AchievementId achievementId, ApplicationUser currentUser) { var achievementQuery = new PlayerAchievementQuery(achievementId, currentUser.Id, currentUser.CurrentGamingGroupId); var playerAchievementDetails = _playerAchievementRetriever.GetPlayerAchievement(achievementQuery); var playerAchievementViewModel = _transformer.Transform <PlayerAchievementViewModel>(playerAchievementDetails); return(View(MVC.Achievement.Views.Details, playerAchievementViewModel)); }
public virtual ActionResult Details(AchievementId achievementId, ApplicationUser currentUser) { if (currentUser != null && currentUser.CurrentGamingGroupId > 0) { return(DetailsForCurrentUser(achievementId, currentUser)); } var achievement = _achievementRetriever.GetAchievement(achievementId); var viewModel = _transformer.Transform <PlayerAchievementViewModel>(achievement); return(View(MVC.Achievement.Views.Details, viewModel)); }
public virtual ActionResult PlayerAchievement(AchievementId achievementId, int playerId) { var playerAchievement = _playerAchievementRetriever.GetPlayerAchievement(playerId, achievementId); if (playerAchievement == null) { return(new HttpNotFoundResult()); } var model = _mapperFactory.GetMapper <PlayerAchievement, PlayerAchievementViewModel>().Map(playerAchievement); return(View(MVC.Achievement.Views.Details, model)); }
public virtual PlayerAchievementDetails GetCurrentPlayerAchievementDetails(AchievementId achievementId, ApplicationUser currentUser) { var achievement = _achievementRetriever.GetAchievement(achievementId); var result = new PlayerAchievementDetails { AchievementId = achievementId, Description = achievement.Description, IconClass = achievement.IconClass, AchievementName = achievement.Name, LevelThresholds = achievement.LevelThresholds }; result.NumberOfPlayersWithThisAchievement = _dataContext.GetQueryable <PlayerAchievement>().Count(y => y.AchievementId == achievementId); if (currentUser.UserName == AnonymousApplicationUser.USER_NAME_ANONYMOUS) { return(result); } var playerForCurrentUser = _playerRetriever.GetPlayerForCurrentUser(currentUser.Id, currentUser.CurrentGamingGroupId); if (playerForCurrentUser != null) { result.PlayerId = playerForCurrentUser.Id; result.PlayerName = playerForCurrentUser.Name; var achievementAwarded = achievement.IsAwardedForThisPlayer(playerForCurrentUser.Id); result.AchievementLevel = achievementAwarded.LevelAwarded; result.PlayerProgress = achievementAwarded.PlayerProgress; SetRelatedEntities(achievement.Group, result, achievementAwarded.RelatedEntities); } var playerAchievement = _dataContext .GetQueryable <PlayerAchievement>() .FirstOrDefault(x => x.AchievementId == achievementId && x.Player.ApplicationUserId == currentUser.Id); if (playerAchievement == null) { return(result); } result.DateCreated = playerAchievement.DateCreated; result.LastUpdatedDate = playerAchievement.LastUpdatedDate; return(result); }
public virtual ActionResult PlayerAchievement(AchievementId achievementId, int playerId) { var query = new PlayerAchievementQuery(achievementId, playerId); var playerAchievementDetails = _playerAchievementRetriever.GetPlayerAchievement(query); if (playerAchievementDetails == null) { return(new HttpNotFoundResult()); } var playerAchievementViewModel = _transformer.Transform <PlayerAchievementViewModel>(playerAchievementDetails); return(View(MVC.Achievement.Views.Details, playerAchievementViewModel)); }
public virtual ActionResult Details(AchievementId achievementId, ApplicationUser currentUser) { if (currentUser != null && currentUser.CurrentGamingGroupId > 0) { return DetailsForCurrentUser(achievementId, currentUser); } var playerAchievement = new PlayerAchievement { AchievementId = achievementId, PlayerId = 0 }; var model = _mapperFactory.GetMapper<PlayerAchievement, PlayerAchievementViewModel>().Map(playerAchievement); return View(MVC.Achievement.Views.Details, model); }
public virtual ActionResult Details(AchievementId achievementId, ApplicationUser currentUser) { if (currentUser != null && currentUser.CurrentGamingGroupId > 0) { return(DetailsForCurrentUser(achievementId, currentUser)); } var playerAchievement = new PlayerAchievement { AchievementId = achievementId, PlayerId = 0 }; var model = _mapperFactory.GetMapper <PlayerAchievement, PlayerAchievementViewModel>().Map(playerAchievement); return(View(MVC.Achievement.Views.Details, model)); }
public virtual ActionResult DetailsForCurrentUser(AchievementId achievementId, ApplicationUser currentUser) { var playerId = _playerRetriever.GetPlayerIdForCurrentUser(currentUser.Id, currentUser.CurrentGamingGroupId); var playerAchievement = _playerAchievementRetriever.GetPlayerAchievement(playerId, achievementId); if (playerAchievement != null) { return PlayerAchievement(achievementId, playerId); } playerAchievement = new PlayerAchievement { AchievementId = achievementId, PlayerId = playerId }; var model = _mapperFactory.GetMapper<PlayerAchievement, PlayerAchievementViewModel>().Map(playerAchievement); return View(MVC.Achievement.Views.Details, model); }
public virtual ActionResult DetailsForCurrentUser(AchievementId achievementId, ApplicationUser currentUser) { var playerId = _playerRetriever.GetPlayerIdForCurrentUser(currentUser.Id, currentUser.CurrentGamingGroupId); var playerAchievement = _playerAchievementRetriever.GetPlayerAchievement(playerId, achievementId); if (playerAchievement != null) { return(PlayerAchievement(achievementId, playerId)); } playerAchievement = new PlayerAchievement { AchievementId = achievementId, PlayerId = playerId }; var model = _mapperFactory.GetMapper <PlayerAchievement, PlayerAchievementViewModel>().Map(playerAchievement); return(View(MVC.Achievement.Views.Details, model)); }
public IAchievement GetAchievement(AchievementId achievementId) { return(AchievementFactory.GetAchievementById(achievementId)); }
public static IAchievement GetAchievementById(AchievementId id) { var type = AchievementTypes[id]; return((IAchievement)EventHandlerObjectFactory.Container.GetInstance(type)); }
public virtual ActionResult PlayerAchievement(AchievementId achievementId, int playerId) { var playerAchievement = _playerAchievementRetriever.GetPlayerAchievement(playerId, achievementId); if (playerAchievement == null) { return new HttpNotFoundResult(); } var model = _mapperFactory.GetMapper<PlayerAchievement, PlayerAchievementViewModel>().Map(playerAchievement); return View(MVC.Achievement.Views.Details, model); }
public PlayerAchievementQuery(AchievementId achievementId, string applicationUserId, int gamingGroupId) { AchievementId = achievementId; ApplicationUserId = applicationUserId; GamingGroupId = gamingGroupId; }
public PlayerAchievementQuery(AchievementId achievementId, int playerId) { AchievementId = achievementId; PlayerId = playerId; }