/// <inheritdoc /> public override AchievementBadge Evaluate(DiContainer installer, ITimeProvider timeProvider) { GameObject newObj = installer.InstantiatePrefab(achievementPrefab); AchievementBadge badge = newObj.GetComponent <AchievementBadge>(); int chosen = tiers - 1; for (int i = 0; i < tiers; ++i) { if (timeProvider.elapsedTotal.TotalSeconds > tierDurationLimits[i]) { continue; } chosen = i; } badge.achievementText.text = tierSubTitles[chosen]; badge.achievementText.color = Color.white; badge.achievementTitle.text = tierTitles[chosen]; badge.achievementTitle.color = Color.white; badge.badgeImage.sprite = tierIcons[chosen]; badge.badgeImage.color = Color.white; badge.badgeRim.color = Color.white; badge.badgeBackground.color = tierColors[chosen]; return(badge); }
/// <inheritdoc /> public override AchievementBadge Evaluate(DiContainer installer, ITimeProvider timeProvider) { GameObject newObj = installer.InstantiatePrefab(achievementPrefab); AchievementBadge badge = newObj.GetComponent <AchievementBadge>(); badge.achievementText.text = AchievementSubtitle; badge.achievementText.color = Color.white; badge.achievementTitle.text = achievementTitle; badge.achievementTitle.color = Color.white; badge.badgeImage.sprite = badgeSprite; badge.badgeImage.color = Color.white; badge.badgeRim.color = Color.white; badge.badgeBackground.color = badgeColor; return(badge); }
public void SaveAchievementBadge(AchievementBadge AchievementBadge) { if (AchievementBadge.Id == 0) { context.AchievementBadges.Add(AchievementBadge); } else { var editMe = context.AchievementBadges.Find(AchievementBadge.Id); if (editMe != null) { // dbEntry.Name = AchievementBadge.Name; // dbEntry.Message = AchievementBadge.Message; // dbEntry.TimeStamp = AchievementBadge.TimeStamp; } } context.SaveChanges(); }
public static string AssignLeadersBadges() { IAchievementBadgeRepository badgeRepo = new EFAchievementBadgeRepository(); var winners = GetPlayerMaxStats().ToList(); var output = ""; var round = PvPStatics.AlphaRound; foreach (var a in winners) { var badge = badgeRepo.AchievementBadges.FirstOrDefault(b => b.AchievementType == a.Achivement.AchievementType && b.OwnerMembershipId == a.Player.Player.MembershipId && b.Round == round); var nextline = "<b>" + a.Achivement.AchievementType + "</b> for round <b>" + round + "</b> being assigned to <b>" + a.Player.Player.GetFullName() + "</b> of ID " + a.Player.Player.MembershipId + ". "; if (badge == null) { badge = new AchievementBadge { OwnerMembershipId = a.Player.Player.MembershipId, Round = round, }; nextline += "No existing badge found. Making new one."; } else { nextline += "EXISTING BADGE FOUND. Updating."; } badge.Amount = a.Achivement.Amount; badge.AchievementType = a.Achivement.AchievementType; badgeRepo.SaveAchievementBadge(badge); output += nextline + "<br><br>"; } return(output); }