[FieldIndex(Index = 28)] public uint MoveBoostRound; //快速移动时长 public void AddExp(int ex) { if (Level >= ExpTree.MaxLevel) { return; } Exp += ex; MainTipManager.AddTip(string.Format("|获得|Cyan|{0}||点经验值", ex), "White"); AchieveBook.CheckByCheckType("exp"); if (Exp >= ExpTree.GetNextRequired(Level)) { int oldLevel = Level; while (CheckNewLevel()) //循环升级 { OnLevel(Level); } MainItem.SystemMenuManager.ResetIconState(); MainForm.Instance.RefreshView(); MainItem.PanelManager.ShowLevelInfo(oldLevel, UserProfile.InfoBasic.Level); } }
private void virtualRegion_RegionEntered(int info, int mx, int my, int key) { if (aid > 0) { Image image = AchieveBook.GetPreview(aid); tooltip.Show(image, parent, mx, my, aid); } }
internal void AddResource(GameResourceType type, uint value) { Resource.Add(type, (int)value); if (type > 0) { MainTipManager.AddTip(string.Format("|获得|{0}|{1}||x{2}", HSTypes.I2ResourceColor((int)type), HSTypes.I2Resource((int)type), value), "White"); AchieveBook.CheckByCheckType("resource"); } }
public void SetRivalAvail(int id) { DbRivalState state; if (!Rivals.TryGetValue(id, out state)) { Rivals[id] = new DbRivalState(id) { Avail = true }; } else { state.Avail = true; } AchieveBook.CheckByCheckType("people"); }
private void ChangeType(int type) { page = 0; AchieveConfig[] achieves = AchieveBook.GetAchievesByType(type); achieveIds = new int[achieves.Length]; for (int i = 0; i < achieves.Length; i++) { achieveIds[i] = achieves[i].Id; } Array.Sort(achieveIds, new CompareByAid()); nlPageSelector1.TotalPage = (achieveIds.Length - 1) / 15 + 1; RefreshInfo(); for (int i = 0; i < 5; i++) { virtualRegion.SetRegionState(i + 1, RegionState.Free); } virtualRegion.SetRegionState(type, RegionState.Blacken); Invalidate(new Rectangle(9, 35, 66, 30 * 5)); }
public void AddRivalState(int id, bool isWin) { if (PeopleBook.IsPeople(id))//打怪不记录战绩 { if (!Rivals.ContainsKey(id)) { Rivals[id] = new DbRivalState(id); } if (isWin) { Rivals[id].Win++; } else { Rivals[id].Loss++; } } AchieveBook.CheckByCheckType("fight"); }
public void AddResource(int[] res) { Resource.Gold += res[0]; Resource.Lumber += res[1]; Resource.Stone += res[2]; Resource.Mercury += res[3]; Resource.Carbuncle += res[4]; Resource.Sulfur += res[5]; Resource.Gem += res[6]; for (int i = 0; i < 7; i++) { if (res[i] > 0) { MainTipManager.AddTip(string.Format("|获得|{0}|{1}||x{2}", HSTypes.I2ResourceColor(i), HSTypes.I2Resource(i), res[i]), "White"); } } AchieveBook.CheckByCheckType("resource"); }
public void Draw(Graphics g) { if (show) { AchieveConfig achieveConfig = ConfigData.GetAchieveConfig(aid); virtualRegion.Draw(g); int bound = achieveConfig.Condition.Value; int get = DataType.User.UserProfile.Profile.GetAchieveState(aid); Font ft = new Font("宋体", 11.5f * 1.33f, FontStyle.Bold, GraphicsUnit.Pixel); Image back = PicLoader.Read("System", "AchieveBack.JPG"); if (get >= bound) { get = bound; g.DrawImage(back, x, y, width, height); g.DrawImage(AchieveBook.GetAchieveImage(aid), x + 14, y + 12, 50, 50); g.DrawString(achieveConfig.Name, ft, Brushes.Gold, x + 98, y + 12); } else { Rectangle destBack = new Rectangle(x, y, width, height); g.DrawImage(back, destBack, 0, 0, back.Width, back.Height, GraphicsUnit.Pixel, HSImageAttributes.ToGray); Rectangle dest = new Rectangle(x + 14, y + 12, 50, 50); g.DrawImage(AchieveBook.GetAchieveImage(aid), dest, 0, 0, 64, 64, GraphicsUnit.Pixel, HSImageAttributes.ToGray); g.DrawString(achieveConfig.Name, ft, Brushes.Gray, x + 98, y + 12); } back.Dispose(); ft.Dispose(); LinearGradientBrush b1 = new LinearGradientBrush(new Rectangle(x + 102, y + 53, 100, 9), Color.White, Color.Gray, LinearGradientMode.Vertical); g.FillRectangle(b1, x + 87, y + 44, get * 88 / bound, 9); b1.Dispose(); } }
/// <summary> /// 添加卡牌,外层都会检查cid的合法性,所以里面不用在判断了 /// </summary> /// <param name="cid">卡牌id</param> public DbDeckCard AddCard(int cid) { DbDeckCard card = new DbDeckCard(cid, 1, 0); var cardData = CardConfigManager.GetCardConfig(cid); if (GetCardCount(cid) >= 1) //每张卡其实只能有一份 { var myCard = GetDeckCardById(cid); myCard.AddExp(1); //多余的卡转化为经验值 return(myCard); //每种卡牌只能拥有1张 } Cards.Add(card.BaseId, card); Newcards.Add(card.BaseId); if (Newcards.Count > 10) { Newcards.RemoveAt(0); } AchieveBook.CheckByCheckType("card"); MainTipManager.AddTip(string.Format("|获得卡片-|{0}|{1}", HSTypes.I2QualityColor(cardData.Quality), cardData.Name), "White"); return(card); }