public 火箭礼花() : base() { //ItemType = ItemType.Battle; Icon.Name = "icon_battle"; Name = "火箭礼花"; Worth = 20; damage = 100; accurate = 85; string str = ""; str += "品质:" + Quality.ToString(); str += "\n"; str += "攻击:" + Damage.ToString("f1"); str += "\n"; str += "命中:" + Accurate.ToString("f1") + "%"; str += "\n"; str += "价值:" + Worth + "G"; str += "\n"; str += "\n"; str += "没准能有攻击力。"; Description = str; Script = ""; ShotMovieIndexer.Name = "火箭礼花_shot"; FlyMovieIndexer.Name = "火箭礼花_fly"; HitMovieIndexer.Name = "boom_small"; FlyTime = 400; }
public M16突击步枪() { EquipmentType = EquipmentCHRType.Weapon; Icon.Name = "m16_icon"; Name = "M16突击步枪"; Damage = 50; Accurate = 85f; Worth = 2200; string str = ""; str += "品质:" + Quality.ToString(); str += "\n"; str += "攻击:" + Damage.ToString("f1"); str += "\n"; str += "命中:" + Accurate.ToString("f1") + "%"; str += "\n"; str += "价值:" + Worth + "G"; str += "\n"; str += "\n"; str += "威力强大!"; Description = str; ShotMovieIndexer.Name = "m16_shot"; HitMovieIndexer.Name = "rife_hit"; }
public 狩猎弩() { EquipmentType = EquipmentCHRType.Weapon; Icon.Name = "bow_icon"; Name = "狩猎弩"; Damage = 30; Accurate = 75f; Worth = 100; string str = ""; str += "品质:" + Quality.ToString(); str += "\n"; str += "攻击:" + Damage.ToString("f1"); str += "\n"; str += "命中:" + Accurate.ToString("f1") + "%"; str += "\n"; str += "价值:" + Worth + "G"; str += "\n"; str += "\n"; str += "很强劲的努,\n拿在手里就有勇气\n了。"; Description = str; ShotMovieIndexer.Name = "bow_shot"; FlyMovieIndexer.Name = "bow_fly"; HitMovieIndexer.Name = "bow_hit"; FlyTime = 200; }
public 弹弓() { EquipmentType = EquipmentCHRType.Weapon; Icon.Name = "sling_icon"; Name = "弹弓"; Damage = 10; Accurate = 50; Worth = 8; string str = ""; str += "品质:" + Quality.ToString(); str += "\n"; str += "攻击:" + Damage.ToString("f1"); str += "\n"; str += "命中:" + Accurate.ToString("f1") + "%"; str += "\n"; str += "价值:" + Worth + "G"; str += "\n"; str += "\n"; str += "通常是给小孩玩的。"; Description = str; ShotMovieIndexer.Name = "sling_shot"; FlyMovieIndexer.Name = "sling_fly"; HitMovieIndexer.Name = "sling_hit"; FlyTime = 200; }
public static string DateDiff(this DateTime DateTime1, DateTime DateTime2, Accurate accurate) { string dateDiff = null; TimeSpan ts1 = new TimeSpan(DateTime1.Ticks); TimeSpan ts2 = new TimeSpan(DateTime2.Ticks); TimeSpan ts = ts1.Subtract(ts2).Duration(); dateDiff = ts.Days.ToString() + "天"; switch (accurate) { case Accurate.天: return(dateDiff); case Accurate.小时: return(dateDiff + ts.Hours.ToString() + "小时"); case Accurate.分钟: return(dateDiff + ts.Hours.ToString() + "小时" + ts.Minutes.ToString() + "分钟"); case Accurate.秒: return(dateDiff + ts.Hours.ToString() + "小时" + ts.Minutes.ToString() + "分钟" + ts.Seconds.ToString() + "秒"); default: return(dateDiff + ts.Hours.ToString() + "小时" + ts.Minutes.ToString() + "分钟" + ts.Seconds.ToString() + "秒"); } }
public 粗线手套() { EquipmentType = EquipmentCHRType.Hand; Icon.Name = "icon_hand"; Name = "粗线手套"; Defense = 1; Accurate = 1f; Worth = 8; string str = ""; str += "品质:" + Quality.ToString(); str += "\n"; str += "防御:" + Defense.ToString("f1"); str += "\n"; str += "命中:" + Accurate.ToString("f1") + "%"; str += "\n"; str += "价值:" + Worth + "G"; str += "\n"; str += "\n"; str += "学校发的,\n几乎没什么用处,\n或许只有修车的\n时候才用得上。"; Description = str; }
public Researcher() { health = 16; maxHP = 16; strength = 1; power = 0; charge = 0; defense = 0; guard = 0; baseAccuracy = 16; accuracy = 16; dexterity = 2; evasion = 0; type = "Researcher"; passive = new Accurate(this); quirk = Quirk.GetQuirk(this); special = null; player = false; champion = false; recruitable = false; CreateDrops(); }