Esempio n. 1
0
    private void OnDeleteRole(byte[] buffer)
    {
        Account_DeleteRoleReqProto proto = Account_DeleteRoleReqProto.GetProto(buffer);
        int roleID = proto.RoleId;

        Debug.Log("server: roleID---" + roleID);
        DeleteRoleServerResp(roleID);
    }
 /// <summary>
 /// 删除角色第五步,点击OK按钮,到主控制器走网络交互真正执行删除功能
 /// </summary>
 private void DeleteRole()
 {
     if (OnDeleteClick != null)
     {
         OnDeleteClick();
     }
     Account_DeleteRoleReqProto proto = new Account_DeleteRoleReqProto();
     //proto.RoleId=
 }
    /// <summary>
    /// 删除角色第六步,从这里真正开始删除角色的操作
    /// </summary>
    private void OnDeleteRoleClickCallback()
    {
        //Debug.Log("6");
        Debug.Log("开始删除角色!");
        //TODO: 删除角色的具体实现逻辑
        Account_DeleteRoleReqProto proto = new Account_DeleteRoleReqProto();

        proto.RoleId = mCurrentSelectedRoleId;
        SocketManager.Instance.SendMessageToLocalServer(proto.ToArray());
    }
    public static Account_DeleteRoleReqProto GetProto(byte[] buffer)
    {
        Account_DeleteRoleReqProto proto = new Account_DeleteRoleReqProto();

        using (MemoryStreamUtil ms = new MemoryStreamUtil(buffer))
        {
            proto.RoleId = ms.ReadInt();
        }
        return(proto);
    }