Esempio n. 1
0
        /// <summary>
        /// 是特殊的新手引导吗? --------- 已经不再使用,服务器来保存这个值
        /// </summary>
        /// winOrLose 战斗的输赢, 1 左边赢 0 右边赢
        bool Assignment(int winOrLose)
        {
            bool isSpecial = false;

            TemporyData          temp   = Core.Data.temper;
            AccountConfigManager AccMgr = Core.Data.AccountMgr;

            ClientBattleParam param = temp.clientReqParam;

            if (temp.currentBattleType == TemporyData.BattleType.BossBattle && param != null)
            {
                int floorId = param.doorId;
                if (floorId == 60104)                  //60104副本第一次打

                {
                    if (!TeamUI.secondPosUnLock)
                    {
                        AccMgr.UserConfig.SpecialGuideID = 1000;
                        AccMgr.save();
                    }
                }

                if (floorId == 60109)                  //60109副本第一次打,必须失败
                {
                    isSpecial = AccMgr.UserConfig.FB_60109 == 0;

                    if (isSpecial)
                    {
                        AccMgr.UserConfig.FB_60109       = 1;
                        AccMgr.UserConfig.SpecialGuideID = isSpecial ? 2000 : 0;
                        AccMgr.save();
                    }
                }

                //是技能副本吗
                if (floorId / 100 == 301)
                {
                    isSpecial = temp.warBattle.battleData.isfirst == 1;

                    if (isSpecial)
                    {
                        AccMgr.UserConfig.SpecialGuideID = isSpecial ? 3000 : 0;
                        AccMgr.save();
                    }
                }
            }

            return(isSpecial);
        }
    ///
    /// 判定是否为第16关的boss 属性克制
    ///
    bool isGuide16Floor(Item curItem, BanBattleManager battleMgr)
    {
        bool     found = false;
        NewFloor floor = Core.Data.newDungeonsManager.curFightingFloor;

        if (floor != null && floor.config.ID == 60116)
        {
            BanBattleRole curBattleRole = battleMgr.GetBattleRole(curItem.defenseIndex);
            if (curBattleRole != null)
            {
                if (curBattleRole.isBoss == (short)1)
                {
                    if (curItem.period == Period.AttributeConflict)
                    {
                        AccountConfigManager accMgr = Core.Data.AccountMgr;

                        if (accMgr.UserConfig.ShengWuZhe == (short)0)
                        {
                            ConsoleEx.DebugLog("isGuide16Floor is going", ConsoleEx.RED);

                            accMgr.UserConfig.ShengWuZhe = 1;
                            accMgr.save();

                            found = true;
                        }
                    }
                }
            }
        }

        return(found);
    }
Esempio n. 3
0
    ///
    /// 两个同时保存, 得要根据战斗类型类判定
    ///
    public void SpeedUpAndAutoSave()
    {
        TemporyData temp = Core.Data.temper;

        if (temp.currentBattleType == TemporyData.BattleType.BossBattle || temp.currentBattleType == TemporyData.BattleType.FinalTrialBuou ||
            temp.currentBattleType == TemporyData.BattleType.FinalTrialShalu)
        {
            AccountConfigManager accMgr = Core.Data.AccountMgr;

            if (curLoopAuto == 0)
            {
                accMgr.UserConfig.AutoBat = 0;
            }
            else
            {
                accMgr.UserConfig.AutoBat = 1;
            }

            if (curLoop == 0)
            {
                accMgr.UserConfig.SpeedUp = 0;
            }
            else
            {
                accMgr.UserConfig.SpeedUp = 1;
            }

            accMgr.save();
        }
    }
Esempio n. 4
0
    public void SaveAuto()
    {
        AccountConfigManager accMgr = Core.Data.AccountMgr;

        if (curLoopAuto == 0)
        {
            accMgr.UserConfig.AutoBat = 0;
        }
        else
        {
            accMgr.UserConfig.AutoBat = 1;
        }

        accMgr.save();
    }
Esempio n. 5
0
    /// <summary>
    /// 战斗结算的时候保存速度的状态
    /// </summary>
    public void SaveSpeedUp()
    {
        AccountConfigManager accMgr = Core.Data.AccountMgr;

        if (curLoop == 0)
        {
            accMgr.UserConfig.SpeedUp = 0;
        }
        else
        {
            accMgr.UserConfig.SpeedUp = 1;
        }

        accMgr.save();
    }