Esempio n. 1
0
    public static void AddHat(string hat_id, KBatchedAnimController controller)
    {
        AccessorySlot hat       = Db.Get().AccessorySlots.Hat;
        Accessory     accessory = hat.Lookup(hat_id);

        if (accessory == null)
        {
            Debug.LogWarning("Missing hat: " + hat_id);
        }
        Accessorizer component = controller.GetComponent <Accessorizer>();

        if ((UnityEngine.Object)component != (UnityEngine.Object)null)
        {
            Accessory accessory2 = component.GetAccessory(Db.Get().AccessorySlots.Hat);
            if (accessory2 != null)
            {
                component.RemoveAccessory(accessory2);
            }
            if (accessory != null)
            {
                component.AddAccessory(accessory);
            }
        }
        else
        {
            SymbolOverrideController component2 = controller.GetComponent <SymbolOverrideController>();
            component2.TryRemoveSymbolOverride(hat.targetSymbolId, 4);
            component2.AddSymbolOverride(hat.targetSymbolId, accessory.symbol, 4);
        }
        controller.SetSymbolVisiblity(hat.targetSymbolId, true);
        controller.SetSymbolVisiblity(Db.Get().AccessorySlots.HatHair.targetSymbolId, true);
        controller.SetSymbolVisiblity(Db.Get().AccessorySlots.Hair.targetSymbolId, false);
    }
Esempio n. 2
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 public Accessory(string id, ResourceSet parent, AccessorySlot slot, HashedString batchSource, KAnim.Build.Symbol symbol)
     : base(id, parent, null)
 {
     this.slot        = slot;
     this.symbol      = symbol;
     this.batchSource = batchSource;
 }
 public Accessory GetAccessory(AccessorySlot slot)
 {
     for (int i = 0; i < accessories.Count; i++)
     {
         if (accessories[i].Get() != null && accessories[i].Get().slot == slot)
         {
             return(accessories[i].Get());
         }
     }
     return(null);
 }
Esempio n. 4
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    public static void RemoveHat(KBatchedAnimController controller)
    {
        AccessorySlot hat       = Db.Get().AccessorySlots.Hat;
        Accessorizer  component = controller.GetComponent <Accessorizer>();

        if ((UnityEngine.Object)component != (UnityEngine.Object)null)
        {
            Accessory accessory = component.GetAccessory(hat);
            if (accessory != null)
            {
                component.RemoveAccessory(accessory);
            }
        }
        else
        {
            controller.GetComponent <SymbolOverrideController>().TryRemoveSymbolOverride(hat.targetSymbolId, 4);
        }
        controller.SetSymbolVisiblity(hat.targetSymbolId, false);
        controller.SetSymbolVisiblity(Db.Get().AccessorySlots.HatHair.targetSymbolId, false);
        controller.SetSymbolVisiblity(Db.Get().AccessorySlots.Hair.targetSymbolId, true);
    }
Esempio n. 5
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 private void DisplayDuplicants(RetiredColonyData data, GameObject container, int range_min = -1, int range_max = -1)
 {
     for (int num = container.transform.childCount - 1; num >= 0; num--)
     {
         UnityEngine.Object.DestroyImmediate(container.transform.GetChild(num).gameObject);
     }
     for (int i = 0; i < data.Duplicants.Length; i++)
     {
         if (i < range_min || (i > range_max && range_max != -1))
         {
             GameObject gameObject = new GameObject();
             gameObject.transform.SetParent(container.transform);
         }
         else
         {
             RetiredColonyData.RetiredDuplicantData retiredDuplicantData = data.Duplicants[i];
             GameObject          gameObject2 = Util.KInstantiateUI(duplicantPrefab, container, true);
             HierarchyReferences component   = gameObject2.GetComponent <HierarchyReferences>();
             component.GetReference <LocText>("NameLabel").SetText(retiredDuplicantData.name);
             component.GetReference <LocText>("AgeLabel").SetText(string.Format(UI.RETIRED_COLONY_INFO_SCREEN.DUPLICANT_AGE, retiredDuplicantData.age.ToString()));
             component.GetReference <LocText>("SkillLabel").SetText(string.Format(UI.RETIRED_COLONY_INFO_SCREEN.SKILL_LEVEL, retiredDuplicantData.skillPointsGained.ToString()));
             SymbolOverrideController reference = component.GetReference <SymbolOverrideController>("SymbolOverrideController");
             reference.RemoveAllSymbolOverrides(0);
             KBatchedAnimController componentInChildren = gameObject2.GetComponentInChildren <KBatchedAnimController>();
             componentInChildren.SetSymbolVisiblity("snapTo_neck", false);
             componentInChildren.SetSymbolVisiblity("snapTo_goggles", false);
             componentInChildren.SetSymbolVisiblity("snapTo_hat", false);
             componentInChildren.SetSymbolVisiblity("snapTo_hat_hair", false);
             foreach (KeyValuePair <string, string> accessory in retiredDuplicantData.accessories)
             {
                 KAnim.Build.Symbol symbol        = Db.Get().Accessories.Get(accessory.Value).symbol;
                 AccessorySlot      accessorySlot = Db.Get().AccessorySlots.Get(accessory.Key);
                 reference.AddSymbolOverride(accessorySlot.targetSymbolId, symbol, 0);
                 gameObject2.GetComponentInChildren <KBatchedAnimController>().SetSymbolVisiblity(accessory.Key, true);
             }
             reference.ApplyOverrides();
         }
     }
     StartCoroutine(ActivatePortraitsWhenReady(container));
 }
Esempio n. 6
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 public Accessory(AccessorySlot slot)
 {
     _slot = slot;
 }
Esempio n. 7
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    private AccessorySlot _slot; //Slot this accessory takes up

    #endregion Fields

    #region Constructors

    public Accessory()
    {
        _slot = AccessorySlot.Pocket;
    }
Esempio n. 8
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 private void SetPortraitAnimator(IAssignableIdentity identity)
 {
     if (identity != null && !identity.IsNull())
     {
         if ((UnityEngine.Object)animController == (UnityEngine.Object)null)
         {
             animController = Util.KInstantiateUI(Assets.GetPrefab(new Tag("FullMinionUIPortrait")), duplicantAnimAnchor.gameObject, false).GetComponent <KBatchedAnimController>();
             animController.gameObject.SetActive(true);
             KCanvasScaler kCanvasScaler = UnityEngine.Object.FindObjectOfType <KCanvasScaler>();
             animController.animScale = baseCharacterScale * (1f / kCanvasScaler.GetCanvasScale());
             ScreenResize instance = ScreenResize.Instance;
             instance.OnResize = (System.Action)Delegate.Combine(instance.OnResize, new System.Action(OnResize));
         }
         string       value     = string.Empty;
         Accessorizer component = animController.GetComponent <Accessorizer>();
         for (int num = component.GetAccessories().Count - 1; num >= 0; num--)
         {
             component.RemoveAccessory(component.GetAccessories()[num].Get());
         }
         MinionIdentity       minionIdentity       = identity as MinionIdentity;
         StoredMinionIdentity storedMinionIdentity = identity as StoredMinionIdentity;
         Accessorizer         accessorizer         = null;
         if ((UnityEngine.Object)minionIdentity != (UnityEngine.Object)null)
         {
             accessorizer = minionIdentity.GetComponent <Accessorizer>();
             foreach (ResourceRef <Accessory> accessory in accessorizer.GetAccessories())
             {
                 component.AddAccessory(accessory.Get());
             }
             value = minionIdentity.GetComponent <MinionResume>().CurrentHat;
         }
         else if ((UnityEngine.Object)storedMinionIdentity != (UnityEngine.Object)null)
         {
             foreach (ResourceRef <Accessory> accessory2 in storedMinionIdentity.accessories)
             {
                 component.AddAccessory(accessory2.Get());
             }
             value = storedMinionIdentity.currentHat;
         }
         HashedString name = "anim_idle_healthy_kanim";
         idle_anim = Assets.GetAnim(name);
         if ((UnityEngine.Object)idle_anim != (UnityEngine.Object)null)
         {
             animController.AddAnimOverrides(idle_anim, 0f);
         }
         animController.Queue("idle_default", KAnim.PlayMode.Loop, 1f, 0f);
         AccessorySlot hat = Db.Get().AccessorySlots.Hat;
         animController.SetSymbolVisiblity(hat.targetSymbolId, (!string.IsNullOrEmpty(value)) ? true : false);
         animController.SetSymbolVisiblity(Db.Get().AccessorySlots.Hair.targetSymbolId, string.IsNullOrEmpty(value) ? true : false);
         animController.SetSymbolVisiblity(Db.Get().AccessorySlots.HatHair.targetSymbolId, (!string.IsNullOrEmpty(value)) ? true : false);
         KAnim.Build.Symbol source_symbol  = null;
         KAnim.Build.Symbol source_symbol2 = null;
         if ((bool)accessorizer)
         {
             source_symbol  = accessorizer.GetAccessory(Db.Get().AccessorySlots.Hair).symbol;
             source_symbol2 = Db.Get().AccessorySlots.HatHair.Lookup("hat_" + HashCache.Get().Get(accessorizer.GetAccessory(Db.Get().AccessorySlots.Hair).symbol.hash)).symbol;
         }
         else if ((UnityEngine.Object)storedMinionIdentity != (UnityEngine.Object)null)
         {
             source_symbol  = storedMinionIdentity.GetAccessory(Db.Get().AccessorySlots.Hair).symbol;
             source_symbol2 = Db.Get().AccessorySlots.HatHair.Lookup("hat_" + HashCache.Get().Get(storedMinionIdentity.GetAccessory(Db.Get().AccessorySlots.Hair).symbol.hash)).symbol;
         }
         animController.GetComponent <SymbolOverrideController>().AddSymbolOverride(Db.Get().AccessorySlots.HairAlways.targetSymbolId, source_symbol, 1);
         animController.GetComponent <SymbolOverrideController>().AddSymbolOverride(Db.Get().AccessorySlots.HatHair.targetSymbolId, source_symbol2, 1);
     }
 }