public bool GetAccessLevelValue(out AccessLevel val) { val = AccessLevel.Player; try { val = (AccessLevel)AccessLevel.Parse(typeof(Server.AccessLevel), m_Text, true); } catch (Exception exc) { HandleError(exc); } return(true); }
public bool GetAccessLevelValue(out AccessLevel val) { val = AccessLevel.Player; try { val = (AccessLevel)AccessLevel.Parse(typeof(Server.AccessLevel), m_Text, true); } catch (Exception exc) { HandleError(exc); } return(true); }