void OnAcceleratorBegin(Collider other)
 {
     acceleratorOutPut        = other.transform.root.GetComponent <AcceleratorOutput>();
     acceleratorOutPut        = other.GetComponentInParent <AcceleratorOutput>();
     AccelerateLever          = other.gameObject;
     AcceleratelLeverTop      = AccelerateLever.transform.parent.parent.parent.transform.Find("Relative Center Point").gameObject;
     AcceleratorLeverAnimator = AccelerateLever.transform.parent.parent.GetComponent <Animator>();
     AccelerateLeverLastBlend = AcceleratorLeverAnimator.GetFloat("Blend X");
     AcceleratelLeverTop.transform.position = transform.position;
     AcceleratelStickLever = true;
 }
    // Update is called once per frame
    void FixedUpdate()
    {
        if (SteeringWheelStick) // STEERING WHEEL CONTROLLER
        {
            if (!WheelController.Hand)
            {
                WheelController.Hand = gameObject; // CHECK IF ALREADY HAND GRABBED
            }
            WheelController.OnStick(VRJoystickTracker);
        }

        if (!VRJoystickTracker.triggerPressed) // UNSTICK EVERYTHING
        {
            UnstickEveryThing();
        }

        if (ConrolStickLever) // CONTROL LEVER CONTROLLER
        {
            ControlleverTopRelative = ControlLeverTop.transform.InverseTransformPoint(transform.position);
            ControlleverAnimator.SetFloat("Blend Z", ControlleverTopRelative.z / 2);
            if (ControlleverAnimator.GetFloat("Blend Z") < 4.5f && ControlleverAnimator.GetFloat("Blend Z") > -4.5f)
            {
                joystickOutput.joyPitch = ControlleverAnimator.GetFloat("Blend Z");
            }

            ControlleverAnimator.SetFloat("Blend X", ControlleverTopRelative.x / 2);

            if (ControlleverAnimator.GetFloat("Blend X") < 4.5f && ControlleverAnimator.GetFloat("Blend X") > -4.5f)
            {
                joystickOutput.joyRoll = ControlleverAnimator.GetFloat("Blend X");
            }

            if (transform.localEulerAngles.y - RotateWhenPicked <= 60 && transform.localEulerAngles.y - RotateWhenPicked >= -60)
            {
                joystickOutput.joyYaw            = transform.localEulerAngles.y - RotateWhenPicked;
                Lever.transform.localEulerAngles = new Vector3(0, transform.localEulerAngles.y - RotateWhenPicked, 0);
            }
        }

        if (!ConrolStickLever && ControlleverAnimator)
        {
            // UNSTICK CNROL LEVER
            ControlLeverLastX = ControlleverAnimator.GetFloat("Blend X");
            ControlleverPosX  = Mathf.Lerp(ControlLeverLastX, 0, Time.time / 150);
            ControlleverAnimator.SetFloat("Blend X", ControlleverPosX);
            joystickOutput.joyRoll = ControlleverPosX;


            joystickOutput.joyYaw = 0;

            ControlLeverLastZ = ControlleverAnimator.GetFloat("Blend Z");
            ControlleverPosY  = Mathf.Lerp(ControlLeverLastZ, 0, Time.time / 150);
            ControlleverAnimator.SetFloat("Blend Z", ControlleverPosY);
            joystickOutput.joyPitch = ControlleverPosY;
        }



        if (AcceleratelStickLever) // ACCELERATE LEVER CONTROLLER
        {
            AcceleratorleverTopRelative = AcceleratelLeverTop.transform.InverseTransformPoint(transform.position);
            AcceleratorLeverAnimator.SetFloat("Blend X", -(AcceleratorleverTopRelative.z / 40) + AccelerateLeverLastBlend);

            if (AcceleratorLeverAnimator.GetFloat("Blend X") > 0 && AcceleratorLeverAnimator.GetFloat("Blend X") < 0.5f)
            {
                if (acceleratorOutPut.withNegative)
                {
                    acceleratorOutPut.accelAxis = (AcceleratorLeverAnimator.GetFloat("Blend X") * 4) - 1f;
                }
                else
                {
                    acceleratorOutPut.accelAxis = (AcceleratorLeverAnimator.GetFloat("Blend X") * 2);
                }
            }
        }

        if (!AcceleratelStickLever && AcceleratorLeverAnimator)
        {
            // UNSTICK ACELERATE LEVER
            NormalizeAcceleratorBlend();
            acceleratorOutPut = null;
        }
    }