public Form1() { InitializeComponent(); clockStartStop = new ClockStartStop(EnDisableClock); accelerateSnake = new AccelerateSnake(SetSnakeSpeed); LoadPoints(); }
public Game(GameBoard gameBoard, ClockStartStop clockStartStop, AccelerateSnake accelerateSnake) { this.gameBoard = gameBoard; gameBoard.Paint += new PaintEventHandler(OnPaint); myRand = new Random(); this.clockStartStop = clockStartStop; this.accelerateSnake = accelerateSnake; accelerateSnake = new AccelerateSnake(Accelerate); level = 0; points = 0; }