Esempio n. 1
0
        public static void Set3DAttributes(this AcCarPlayer player, string path, Vector3 forward, Vector3 position, Vector3 up, Vector3 velocity)
        {
            var forwardSound  = forward.ToSoundVector();
            var positionSound = position.ToSoundVector();
            var upSound       = up.ToSoundVector();
            var velocitySound = velocity.ToSoundVector();

            player.Set3DAttributes(path, forwardSound, positionSound, upSound, velocitySound);
        }
Esempio n. 2
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        public AcCarSound(AcCarPlayer player)
        {
            _player = player;

            var carId = _player.GetSoundbackKeys().Select(x => x.StartsWith("/cars/") ? x.ApartFromFirst("/cars/").Split('/')[0] : null)
                        .NonNull().First();

            _prefix = $"/cars/{carId}/";
        }
Esempio n. 3
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        public static void Set3DAttributes(this AcCarPlayer player, string[] path, Vector3 forward, Vector3 position, Vector3 up, Vector3 velocity)
        {
            var forwardSound  = forward.ToSoundVector();
            var positionSound = position.ToSoundVector();
            var upSound       = up.ToSoundVector();
            var velocitySound = velocity.ToSoundVector();

            for (var i = 0; i < path.Length; i++)
            {
                var p = path[i];
                player.Set3DAttributes(p, forwardSound, positionSound, upSound, velocitySound);
            }
        }
Esempio n. 4
0
        private static async Task <IAcCarSound> CreateAsyncInner(string carDirectory)
        {
            var directory = PluginsManager.Instance.GetPluginDirectory(FmodPluginWrapper.IdValue);

            if (!Directory.Exists(directory))
            {
                Logging.Warning("Fmod plugin directory not found");
                return(null);
            }

            if (!_initialized)
            {
                _initialized = true;

                if (File.Exists(Path.Combine(directory, "fmod.dll")))
                {
                    Logging.Write("Fmod libraries are in plugin folder");
                    AcCarPlayer.Initialize(directory);
                }
                else
                {
                    Logging.Write("Fmod libraries not in plugin folder, let’s use AC libs instead");
                    AcCarPlayer.Initialize(AcRootDirectory.Instance.RequireValue);
                }

                foreach (var file in Directory.GetFiles(directory, "Plugin*.dll"))
                {
                    AcCarPlayer.AddPlugin(file);
                }
            }

            var s = Stopwatch.StartNew();

            try {
                var player = AcCarPlayer.Create(AcRootDirectory.Instance.RequireValue, Path.GetFileName(carDirectory), carDirectory);
                await player.Initialize();

                return(new AcCarSound(player));
            } catch (Exception e) {
                NonfatalError.NotifyBackground("Can’t load soundbank", e);
                return(null);
            } finally {
                Logging.Debug($"Time taken: {s.Elapsed.TotalMilliseconds:F1} ms");
            }
        }