Esempio n. 1
0
    private void Update()
    {
        if (isAggressive)
        {
            bool used = false;

            AbstractWeapon weapon = GetComponentInChildren <AbstractWeapon>();
            if (weapon)
            {
                foreach (var entity in weapon.entitiesInRange)
                {
                    if (entity.isPlayer)
                    {
                        used |= weapon.UseOn(entity);
                    }
                }
            }

            if (used)
            {
                RandomizedSounds.Play(transform, RandomizedSounds.ATTACK);
            }
        }
    }